This post is an attempt at a nearly complete guide in one post (or at least enough for you to play plenty of games). Further additions/comments/corrections will be edited into this single post so that you may cut/paste to a word doc to printout.
Information pulled from a number of sources (including this forum)
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Mahjong Fight Club Guide
- Start Game
- Quick play
Shows player information including name, location, playtime, worldwide ranking, individual ranking
- Individual Challenge
- Worldwide Challenge
- Missions
- Record
- OPTIONS!
- one person playing
- DS wireless play
- download play
Asks you for the rules to play with
- Fight Club Rules (for a ranked game)
- Custom Rules (unranked game see below for details on custom rules)
- normal AI
- PRO AI
- rules confirmation
Nearly there .....
- East wind round only
- East & South rounds only
These screens shows ranking, and game points plus at the bottom of each box the point difference from the player in 1st place. White-on-blue text is for the player currently in 1st place, yellow text is for the point difference.
Also, the top right corner says either \"CPU\" in green for computer-controlled opponents, or a region name in red for human opponents. You set the region when creating your save file.
And the in-play screen
In play command buttons:
- Red ......... Command button
(click on for commands like convert 4 drawn tiles to kong etc .... useful if you have pressed the wrong button and your options have disappeared) - Yellow ...... Auto Win (ie. Auto Ron/Tsumo)
- Purple ...... Auto-pass
when you have it turned on, the game won\"t ask if you want to call any tiles for chi, pon, or kan. Good for self-drawn hands - Green ....... Extend Thinking Time (10-20s)
- Blue ......... Info (which player is which and score
From left to right ...
- CHI (take the card from left player),
- PONG (3 of a kind),
- KAN (4 of a kind),
- HE/RON (WIN) and
- CI (next or donot want CHI, PONG, KAN)
The first screen is the same screen after the player info.
Select the second box Worldwide Challenge
MFC Rules, Friend and Wifi settings
Options include MFC rules, friend setting and WiFi settings
(the latter two settings as per english games)
- Friends list (upto 60 names/codes)
- friend code register
- friend code confirmation (will also show your own code)
Missions
Each Stage consists of a series of challenges with specific win conditions
Mission #1 - Black Tortoise (Genbu)
Object: to win 8 levels by playing defense and win
Challenges:
1. Play one hand; dont let an opponent ron off your discard.
2. Play one hand; dont let an opponent ron off your discard, and finish with at least 20,000 points. (You start with 21,000 points.)
3. Play one hand; dont let an opponent ron off your discard, and finish in 1st place. (You start in first place.)
4. Win a hand waiting on at least two tiles.
5. Play an East round without letting an opponent ron off your discard once.
6. Play one hand; dont let an opponent ron off your discard, and finish in 1st place.
7. Play an East and South round without letting an opponent ron off your discard once.
8. Play an East round without letting an opponent ron off your discard once, and finish in first place.
Mission #2 - White Tiger (Byakko)
Object: to win 8 levels by playing attack and win (high Yaku count)
Challenges:
1. Play one hand as non-dealer and win with a hand worth at least 900 points.
2. Play one hand as non-dealer and win with a hand worth at least 1,900 points.
3. Play one hand as dealer and win with a hand worth at least 3,900 points.
4. Play one hand as dealer and win with a hand worth at least 5,700 points.
5. In one East round, win hands totaling at least 10,000 points in value.
6. In one East round, win hands totaling at least 15,000 points in value.
7. In 2 rounds (East and South), win your way into first place starting with 5,000 points. (Opponents start with 25,000.)
8. In one East round, win your way into first place starting with 5,000 points. (Opponents start with 25,000.)
Mission #3 - Red Phoenix (Suzaku)
Object: Win hands, value doesn\'t matter
Challenges:
1. Play one hand and win within 55 tiles drawn.
2. Play one hand and win within 47 tiles drawn.
3. Finish in first place with a time limit of 6 seconds per turn.
4. Play one hand and win within 39 tiles drawn.
5. Finish in first place with a time limit of 4 seconds per turn.
6. In one East round, win at least 2 hands.
7. Win 2 consecutive hands as dealer.
8. In one East round, and win at least 3 hands.
Mission #4 - Seiryuu (Green Dragon)
Object:
Challenges:
1. In two hands, win at least one hand with 1 or more dora.
2. In one East round, win hands with a total of 2 or more dora.
3. In one East round, win hands with a total of 3 or more dora.
4. In one East round, win hands with a total of 4 or more dora.
5. Play one East round and finish in first place with at least 30,000 points.
6. In 2 rounds, win hands with a total of 5 or more dora.
7. Play one East round and finish in first place with at least 40,000 points.
8. In 2 rounds, be in first place when an opponent busts (score of 0 or negative). Note that if you finish first without busting an opponent, that counts as a fail.
Mission #5 - Kouryuu (Yellow/Gold Dragon)
Object:
Challenges:
In two rounds, finish in first place without letting an opponent ron off your discard once.
2. In two rounds, start with 100 points and finish in first place.
3. In two rounds, win at least 5 hands.
4. In two rounds, win hands with a total of at least 10 dora.
Kouryuu Mission Status
The Kouryuu missions have one mission from each of the other four categories.
The Kouryuu Lv.10 is your main game rank, and is unrelated to Mission Mode. You start off with 5 Kouryuu Orbs when you first reach Kouryuu Lv.1, and gain a level for every 5 Kouryuu Orbs you get, up to Lv.10 at 50 orbs. From there onwards, every 10 orbs gets you another level up to Lv.20 (150 orbs), and finally, every 20 orbs raises you another level up to Lv.99.
Options
Options and custom rules being compiled separately before being added here!
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Credits:
- Others in this forum, particularly Poochy for his extensive work on the missions and options
- aHHwee\"s blog hianhwee.livejournal.com
- Other minor reviews