or2az wrote:As usual, a very good explanation, and I understand what you're saying, because I didn't realize at the time I made my decision, until you mentioned it just above, that ponning EAST would be worth 2 yaku. I've been approaching WWYD by your method one, game time decision, as opposed to situational analysis.
For this particular problem, I first had to decide whether I would open the hand or stay concealed, and proceed from there. Sometimes, even that's not so easy.
I try and do both methods these days, for the reasons I mentioned. But to be honest a lot of what I said above I hadn't consciously thought about till I was writing the post. I just knew that I hated the first 5-10 seconds of looking at a WWYD problem because I always felt so lost as to what was going on and pressured as I knew that in a game I would have to make my decision quickly (the first method I described). It's only really been since I've been posting WWYDs here that I've been doing the second method in as much detail as this, and also actually writing it down rather than trying to do it in my head.
The first thing I always do with WWYD is check the round number, my seat allocation / score, and the turn number. So straight away I know which winds I can use to make Yaku and which I can't, as well as how creative I can get with long shot waits / yakus. Eg if it's still early game (first 6 turns or so) then kanchan and penchan waits aren't as much of a worry as they might be if it was more like the 12th+ turn, where the ryanmen wait is usually going to be king.
Actually thinking about it I'm not sure whether I really consider whether to open or not directly. I look at the possible yaku and then from there decide if and where I want to open. Eg for the above problem I would probably only open on an East pon at this point. And then only look at pon/chi -ing bams if after a few turns I'd drawn nothing. Also you lose the chance at ipeiikou or seven pairs if open, so as there are still yaku possible that required a closed hand I think my mind didn't consider opening on anything other than the East which would would make up for any of the lost ones since it's worth two han in this case.
This case is also a bit special since it's not hugely common to have a closed honitsu hand, usually I find that you'll open to complete a pon or a chi before you get rid of all your other suits.
So I guess what I'm saying is don't worry about staying open or closed, aim to stay closed unless you can make a roughly equal score by opening. (or you have some really bad waits that you get a chance to call to complete) I actually had some issues a few months back where I realised I called for a lot of my hands. As in A LOT. MFC still actually thinks I do

but I read an article on this site actually that really stuck in my head.
http://reachmahjong.com/en/2011/06/half-flushes-part-1/ Funnily enough it's about half flushes

But it was more Garthe's comments at the bottom that stuck with me, in particular the men-tan-pin mantra. The previous article he mention he also talks about it (
http://reachmahjong.com/en/2011/05/yaku-hand-points/). I'm not going to rehash what Garthe said in the articles since he's said it better than I ever could and you're better off reading them yourself, but those comments actually had a huge impact on my play. Instead of looking to open to complete a hand, I started trying more to just stay closed and NOT open unless I absolutely had to. This also opened (no pun intended) me up to more expensive hands as I had more access to the yaku that required the hand to be closed, and the higher values for the ones that could be opened (ikkitsukan, chanta, jun-chan etc). Before that point I very very rarely had pinfu in my hands, and actually usually forgot about it when scoring (and it was a nice bonus if it happened to come up when playing on a video game), where as these days it's one of the first yaku I consider if I don't see a double of a wind or dragon I can use.
To be honest I've learnt a lot about how I think about my hands just from writing the last couple posts

And in all honesty posting these WWYD problems and answering questions when I can elsewhere on the board is partially for my own benefit as well as they force me to actively think about the problems and what I want to say and then be able to write it down in a coherent manner that people other than me can understand. I also get to see how other people think as well and hopefully learn new things that way too.
or2az wrote:How long have you been playing? (found it, April 2013, really??)
Yeah it's been about that long. It was the Easter long weekend (so March 30th or so I guess?) I think, that I actually sat down and watched HanaYoriUta's videos on YouTube (
http://www.youtube.com/playlist?list=PLDC9453A66D5D2CA7) and found the flash game on gamedesign.jp (
http://www.gamedesign.jp/flash/mahjong/mahjong_e.html).