
Ch. 7: The Hands
First Published Saturday, June 30, 2007
Hand Points
Hand it Over
Hand Points are what it's all about. Each Hand Point doubles your score and gives you bragging rights to all your friends. Each Hand has its own requirements and value. Here, we've separated the Hands by value. Since the lower-valued Hands tend to be easier to remember, it would make sense to memorize them in the order they appear here. If you have trouble memorizing at first, go ahead and print out this page and keep it with you always.
When learning these, make sure that you note whether or not the Hand allows stealing discards and if it does, whether or not the value changes when you expose your hand like this.
Please note that the images are being uploaded everyday. Some of the examples in the 2, 3, 6 HP hands and Limit Hands will not match up right now. This problem will be fixed by the end of the week. -Jenn (June 10, 2007)
1 Hand Point Hands | |||
Hand Name | Description | Stealing Specifications | Japanese Name |
Reach | Any concealed Ready hand is eligible for Reach. Reach is declared by placing the next discard sideways on the board and placing a 1,000 point bet on the table. After declaring Reach, no part of the hand may be changed with the exception of concealed Quads drawn after the Reach declaration. A concealed Quad may only be declared if it does not change the type of wait or the tiles being waited for. | No stealing allowed | 立直ri-ichi |
Winning Tile:
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Concealed Self-Draw | Any hand that is completely concealed and won on a draw from the wall. In Garthe's Hands #3 | No stealing allowed | 門前自摸 Men-zen tsumo |
Winning Tile: Winning Tile: |
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Value Tiles | Each set of 3 Value Tiles counts as one Hand Point. Value Tiles include all 3 colored Dragons, the current Round Wind (Prevailing Wind) and the Seat Wind. In Garthe's Hands #1 | All stealing allowed | 役牌 Yaku-hai |
Winning Tile: Winning Tile: If the player's Seat Wind or the Round Wind is East, both East and West will receive HP for this hand. |
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Inside Hand/All Simples (Two thru Eight) | Any hand that uses only tiles 2-8 to make sets and/or runs and does not use any 1's, 9's or Honor Tiles (terminals).In Garthe's Hands #1 | All stealing allowed | 断ヤオ九 Tanyao |
Winning Tile: Winning Tile: |
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Peace (All Runs) | A hand consisting only of runs with one pair. The pair is not allowed to have value (e.g. no colored Dragons, Seat Winds or Round Winds allowed)In Garthe's Hands #2 | No stealing allowed | 平和 Pinfu |
Winning Tile: Winning Tile: |
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Double-Run | Two identical runs in the same hand. In Garthe's Hands #2 | No stealing allowed | 一盃口 I-pe-ko |
Winning Tile: Winning Tile: |
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Final Tile Win | Any hand that is won on the final draw or final discard of the hand.In Garthe's Hands #12 | All stealing allowed | 海底摸月/河底撈魚 Hai-tei/Hou-tei |
Winning Tile: |
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Add-a-Quad Win | Any hand won when the winning tile is declared as an "Add-a-Quad" to a set that another player has already punged.In Garthe's Hands #12 | All stealing allowed | 槍槓 Chan-Kan |
Winning Tile: Another player made this Add-a-Quad on a punged 6 of Bams |
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King's Tile Draw(Quad Heaven Draw) | Any hand won with the supplementary tile drawn directly after declaring a Quad.In Garthe's Hands #12 | All stealing allowed | 嶺上開花 Rin-Shan Kai-hou |
Winning Tile: The player Quads the 9 of Grands and wins on the Supplementary Draw |
2 Hand Point Hands |
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Hand Name | Description | Stealing Specifications | Japanese Name |
Three-Color Runs | Three-Color Runs A run in each suit consisting of the same numbers. In Garthe's Hands #7 | 1 HP Penalty for any stealing |
三色同順 Sanshoku Dou-jun |
Winning Tile: Winning Tile: |
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Full Straight (One Suit Straight) | Full Straight (One Suit Straight) 3 runs including each number from 1-9 in the same suit. In Garthe's Hands #9 | 1 HP Penalty for any stealing |
一気通かん Ikki Tsuukan |
Winning Tile: Winning Tile: |
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Mixed Outside Hand | Mixed Outside Hand A hand that includes a 1, 9 or Honor tile in each run or set. In Garthe's Hands #8In Garthe's Hands #11 | 1 HP Penalty for any stealing |
全帯 Chanta |
Winning Tile: Winning Tile: |
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All Pairs (7 Pairs) | All Pairs (7 Pairs) A hand consisting only of pairs. Will always be a single wait. In Garthe's Hands #5 | No stealing possible |
七対子 Chi-Toitsu |
Winning Tile: Winning Tile: |
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Three Concealed Triples | A hand that includes 3 concealed sets of 3 or 4. In Garthe's Hands #9 | Stealing only allowed on parts separate from the concealed triples |
三暗刻 San-Anko |
Winning Tile: Winning Tile: |
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All Triples | A hand consisting of only sets of 3 or 4. In Garthe's Hands #5 | All stealing allowed |
対々和 ToiToi-Ho |
Winning Tile: Winning Tile: |
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Three-Color Triples | A set of 3 or 4 of the same numbers in each suit. In Garthe's Hands #7 | All stealing allowed |
三色同刻 Sanshoku-Doukou |
Winning Tile: Winning Tile: |
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Three Quads | A hand containing 3 sets of 4. | All stealing allowed |
三槓子 SanKantsu |
Winning Tile: Winning Tile: |
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Little Dragons |
A hand that includes sets of 3 of 2 of the colored Dragons and one pair of Dragons. Since there will be at least 2 sets of Value Tiles, this hand will always be at least 4 Hand Points. In Garthe's Hands #10 |
All stealing allowed |
小三元 Shou-Sangen |
Winning Tile: Winning Tile: |
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All Terminals and Honors | A hand that is made up entirely of sets of 3 or 4 of a kind. Each set must be made up of 1s, 9s or Honor Tiles. Since the "All-Triples" hand will always be included in this hand, this hand will always be worth at least 4 Hand Points. | All stealing allowed |
混老頭 Hon-Rou-Tou |
Winning Tile: Winning Tile: |
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Double Reach | Any hand that is Ready and can be declared for Reach on the first discard before anyone has punged or Chowed tiles. | No stealing allowed |
ダブルリーチ Daburu-Ri-chi |
Winning Tile: |
3 Hand Point Hands |
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Hand Name | Description | Stealing Specifications | Japanese Name |
Half Flush |
A hand consisting of only 1 suit and Honor tiles. In Garthe's Hands #4 |
1 HP Penalty for any stealing |
混一色 Honitsu |
Winning Tile:
Winning Tile: |
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Pure Outside Hand |
A hand that uses at least one 1 or 9 in each set or run. In Garthe's Hands #8In Garthe's Hands #11 |
1 HP Penalty for any stealing |
純全帯ヤオ九 Jun-chan |
Winning Tile: Winning Tile: |
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2 Double Runs |
A hand that contains 2 Double Runs (see Double Run for 1 Hand Point above) |
No stealing allowed |
二盃口 Ryan-Peikou |
Winning Tile: Winning Tile: |
6 Hand Point Hands |
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Hand Name | Description | Stealing Specifications | Japanese Name |
Full Flush | A hand that uses only 1 suit and no Honor tiles. In Garthe's Hands #4 | 1 HP Penalty for any stealing |
清一色 Chin-itsu |
Winning Tile: Winning Tile: |
Limit Hands |
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Hand Name | Description | Stealing Specifications | Japanese Name |
Four Concealed Triples |
A hand with 4 concealed sets of 3 or 4 and one pair. Garthe's Hands #6 |
No stealing allowed
In |
四暗刻 Su-Anko |
Winning Tile: Winning Tile: |
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Thirteen Orphans
In |
A hand that includes one a 1 and 9 of each suit and one of each of the Honor Tiles with a pair. Garthe's Hands #6 |
No stealing allowed |
国士無双 Kokushi-Musou |
Winning Tile: Winning Tile: |
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Three Big Dragons
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A hand including a set of each of the colored Dragons. In Garthe's Hands #10 |
All stealing allowed |
大三元 Dai-Sangen |
Winning Tile: Winning Tile: |
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Four Winds (Big and Small)
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A hand that includes 4 sets of Winds. The 4th set may be a pair instead. | All stealing allowed |
大四喜・小四喜 Dai-Su-shi-/Shou-Su-shi |
Winning Tile: Winning Tile: |
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All Green All stealing allowed |
A hand using only the 2, 3, 4, 6 and 8 of Bams and the Green Dragon. JPML rules require use of the Green Dragon. | Ryu-I-Sou | 緑一色 |
Winning Tile: Winning Tile: |
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All Honors |
A hand consisting solely of sets of Honor Tiles. | All stealing allowed |
字一色 Tsu-I-Sou |
Winning Tile: Winning Tile: |
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Nine Treasures |
A hand of a single suit, which includes three 1s, 3 9s and at least one of each of all other numbers. One more tile will be needed to pair any of the tiles in the hand. | No stealing allowed |
九蓮宝燈 Chu-ren-Po-to |
Winning Tile: Winning Tile: |
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All 1s and 9s |
A hand consisting only of sets of 1 and 9. | All stealing allowed |
清老頭 Chin-Routou |
Winning Tile: Winning Tile: |
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Four Quads |
A hand with 4 Quads declared. | All stealing allowed |
四槓子 Su-Kantsu |
Winning Tile: Winning Tile: |
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Instant Win (Heavenly Win) |
Any hand that is dealt to the dealer as a winner. | No stealing allowed |
天和 Tenhou |
Winning Tile: |
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Instant Win (Earthly Win) |
Any hand dealt Ready to a non-dealer and won on the first draw before any players have punged or Chowed tiles. | No stealing allowed |
地和 Chihou |
Winning Tile: |
Bonuses Worth 1 Hand Point |
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Hand Name | Description | Stealing Specifications | Japanese Name |
First-Turn Win |
After Reaching, if you can win your hand by your next turn and no one has Chowed, punged or Quaded tiles, add one point to your hand! |
No Stealing Allowed |
一発 Ippatsu |
Drag (dora/Dora) |
Always check the Lucky Drag Indicator, the next number in sequence is the Drag. A winning hand gets an extra Hand Point for each Drag in the hand! |
Any Stealing Allowed |
ドラ Dora |
Quad Drag (Quad Dora) |
With most rules, when you declare a Quad, you can turn the tile next to the Drag(Dora) indicator over to add an extra Drag! The same rules as the normal Drag apply. |
Any Stealing Allowed |
カンドラ Kan-Dora |
Hidden Drag/Hidden Quad Drag |
Hidden Drag/Hidden Quad Drag When a Reached hand wins, most rules allow the player to see the tiles under the Drag Indicator (and the Quad Drag Indicator if applicable). Using the same Drag rules as above, each tile that follows the Hidden Drag Indicator in sequence adds a 1 HP bonus! |
No Stealing Allowed |
裏ドラ・カン裏ドラ Ura-Dora/Kan-Ura-Dora |
Now that you know how to score, get your tiles out and practice the points! Then check out Chapter 8: The Fouls so you don't get caught breaking the rules!
