Ch. 7: The Hands

Ch. 7: The Hands
First Published Saturday, June 30, 2007

Hand Points

 

Hand it Over

Hand Points are what it's all about. Each Hand Point doubles your score and gives you bragging rights to all your friends. Each Hand has its own requirements and value. Here, we've separated the Hands by value. Since the lower-valued Hands tend to be easier to remember, it would make sense to memorize them in the order they appear here. If you have trouble memorizing at first, go ahead and print out this page and keep it with you always.

When learning these, make sure that you note whether or not the Hand allows stealing discards and if it does, whether or not the value changes when you expose your hand like this.

Please note that the images are being uploaded everyday. Some of the examples in the 2, 3, 6 HP hands and Limit Hands will not match up right now. This problem will be fixed by the end of the week. -Jenn (June 10, 2007)

 

1 Hand Point Hands
Hand Name Description Stealing Specifications Japanese Name
Reach Any concealed Ready hand is eligible for Reach. Reach is declared by placing the next discard sideways on the board and placing a 1,000 point bet on the table. After declaring Reach, no part of the hand may be changed with the exception of concealed Quads drawn after the Reach declaration. A concealed Quad may only be declared if it does not change the type of wait or the tiles being waited for. No stealing allowed 立直ri-ichi

Winning Tile:

(Place Reach declaration discard like this)

Concealed Self-Draw Any hand that is completely concealed and won on a draw from the wall. In Garthe's Hands #3 No stealing allowed 門前自摸 Men-zen tsumo

Winning Tile:

Winning Tile:

Value Tiles Each set of 3 Value Tiles counts as one Hand Point. Value Tiles include all 3 colored Dragons, the current Round Wind (Prevailing Wind) and the Seat Wind. In Garthe's Hands #1 All stealing allowed 役牌 Yaku-hai

Winning Tile:

Winning Tile:

If the player's Seat Wind or the Round Wind is East, both East and West will receive HP for this hand.

Inside Hand/All Simples (Two thru Eight) Any hand that uses only tiles 2-8 to make sets and/or runs and does not use any 1's, 9's or Honor Tiles (terminals).In Garthe's Hands #1 All stealing allowed 断ヤオ九 Tanyao

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Winning Tile:

Winning Tile:

Peace (All Runs) A hand consisting only of runs with one pair. The pair is not allowed to have value (e.g. no colored Dragons, Seat Winds or Round Winds allowed)In Garthe's Hands #2 No stealing allowed 平和 Pinfu

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Winning Tile:

Active Image

Winning Tile:

Double-Run Two identical runs in the same hand. In Garthe's Hands #2 No stealing allowed 一盃口 I-pe-ko

Winning Tile:

Winning Tile:

Final Tile Win Any hand that is won on the final draw or final discard of the hand.In Garthe's Hands #12 All stealing allowed 海底摸月/河底撈魚 Hai-tei/Hou-tei

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Winning Tile:

Add-a-Quad Win Any hand won when the winning tile is declared as an "Add-a-Quad" to a set that another player has already punged.In Garthe's Hands #12 All stealing allowed 槍槓 Chan-Kan

Winning Tile:

Another player made this Add-a-Quad on a punged 6 of Bams

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King's Tile Draw(Quad Heaven Draw) Any hand won with the supplementary tile drawn directly after declaring a Quad.In Garthe's Hands #12 All stealing allowed 嶺上開花 Rin-Shan Kai-hou

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Winning Tile:

The player Quads the 9 of Grands and wins on the Supplementary Draw

2 Hand Point Hands

Hand Name Description Stealing Specifications Japanese Name
Three-Color Runs Three-Color Runs A run in each suit consisting of the same numbers. In Garthe's Hands #7 1 HP Penalty for any stealing

三色同順

Sanshoku Dou-jun

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Winning Tile:

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Winning Tile:

Full Straight (One Suit Straight) Full Straight (One Suit Straight) 3 runs including each number from 1-9 in the same suit. In Garthe's Hands #9 1 HP Penalty for any stealing

一気通かん

Ikki Tsuukan

Active Image

Winning Tile:

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Winning Tile:Active Image

Mixed Outside Hand Mixed Outside Hand A hand that includes a 1, 9 or Honor tile in each run or set. In Garthe's Hands #8In Garthe's Hands #11 1 HP Penalty for any stealing

全帯

Chanta

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Winning Tile:Active Image

Active Image

Winning Tile:

All Pairs (7 Pairs) All Pairs (7 Pairs) A hand consisting only of pairs. Will always be a single wait. In Garthe's Hands #5 No stealing possible

七対子

Chi-Toitsu

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Winning Tile:

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Winning Tile:

Three Concealed Triples A hand that includes 3 concealed sets of 3 or 4. In Garthe's Hands #9 Stealing only allowed on parts separate from the concealed triples

三暗刻

San-Anko

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Winning Tile:

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Winning Tile:Active Image

All Triples A hand consisting of only sets of 3 or 4. In Garthe's Hands #5 All stealing allowed

対々和

ToiToi-Ho

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Winning Tile:Active Image

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Winning Tile:

Three-Color Triples A set of 3 or 4 of the same numbers in each suit. In Garthe's Hands #7 All stealing allowed

三色同刻

Sanshoku-Doukou

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Winning Tile:Active Image

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Winning Tile:

Three Quads A hand containing 3 sets of 4. All stealing allowed

三槓子

SanKantsu

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Winning Tile:

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Winning Tile:Active Image

Little Dragons

A hand that includes sets of 3 of 2 of the colored Dragons and one pair of Dragons. Since there will be at least 2 sets of Value Tiles, this hand will always be at least 4 Hand Points.

In Garthe's Hands #10

All stealing allowed

小三元

Shou-Sangen

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Winning Tile:

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Winning Tile:

All Terminals and Honors A hand that is made up entirely of sets of 3 or 4 of a kind. Each set must be made up of 1s, 9s or Honor Tiles. Since the "All-Triples" hand will always be included in this hand, this hand will always be worth at least 4 Hand Points. All stealing allowed

混老頭

Hon-Rou-Tou

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Winning Tile:

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Winning Tile:

Double Reach Any hand that is Ready and can be declared for Reach on the first discard before anyone has punged or Chowed tiles. No stealing allowed

ダブルリーチ

Daburu-Ri-chi

Winning Tile:

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3 Hand Point Hands

Hand Name Description Stealing Specifications Japanese Name
Half Flush

A hand consisting of only 1 suit and Honor tiles.

In Garthe's Hands #4

1 HP Penalty for any stealing

混一色

Honitsu

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Winning Tile:

 

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Winning Tile:

Pure Outside Hand

A hand that uses at least one 1 or 9 in each set or run.

In Garthe's Hands #8In Garthe's Hands #11

1 HP Penalty for any stealing

純全帯ヤオ九

Jun-chan

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Winning Tile:Active Image

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Winning Tile:

2 Double Runs

A hand that contains 2 Double Runs (see Double Run for 1 Hand Point above)

No stealing allowed

二盃口

Ryan-Peikou

Winning Tile:

Winning Tile:

6 Hand Point Hands

Hand Name Description Stealing Specifications Japanese Name
Full Flush A hand that uses only 1 suit and no Honor tiles. In Garthe's Hands #4 1 HP Penalty for any stealing

清一色

Chin-itsu

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Winning Tile:

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Winning Tile:Active Image

Limit Hands

Hand Name Description Stealing Specifications Japanese Name

Four Concealed Triples

A hand with 4 concealed sets of 3 or 4 and one pair.

Garthe's Hands #6

No stealing allowed

In

四暗刻

Su-Anko

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Winning Tile:

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Winning Tile:

Thirteen Orphans

In

A hand that includes one a 1 and 9 of each suit and one of each of the Honor Tiles with a pair.

Garthe's Hands #6

No stealing allowed

国士無双

Kokushi-Musou

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Winning Tile:

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Winning Tile:

Three Big Dragons

 

A hand including a set of each of the colored Dragons.

In Garthe's Hands #10

All stealing allowed

大三元

Dai-Sangen

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Winning Tile:

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Winning Tile:

Four Winds (Big and Small)

 

A hand that includes 4 sets of Winds. The 4th set may be a pair instead. All stealing allowed

大四喜・小四喜

Dai-Su-shi-/Shou-Su-shi

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Winning Tile:

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Winning Tile:

All Green All stealing allowed

A hand using only the 2, 3, 4, 6 and 8 of Bams and the Green Dragon. JPML rules require use of the Green Dragon. Ryu-I-Sou 緑一色

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Winning Tile:

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Winning Tile:

All Honors

A hand consisting solely of sets of Honor Tiles. All stealing allowed

字一色

Tsu-I-Sou

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Winning Tile:Active Image

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Winning Tile:

Nine Treasures

A hand of a single suit, which includes three 1s, 3 9s and at least one of each of all other numbers. One more tile will be needed to pair any of the tiles in the hand. No stealing allowed

九蓮宝燈

Chu-ren-Po-to

Winning Tile:

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Winning Tile:

All 1s and 9s

A hand consisting only of sets of 1 and 9. All stealing allowed

清老頭

Chin-Routou

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Winning Tile:

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Winning Tile:Active Image

Four Quads

A hand with 4 Quads declared. All stealing allowed

四槓子

Su-Kantsu

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Winning Tile:

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Winning Tile:

Instant Win (Heavenly Win)

Any hand that is dealt to the dealer as a winner. No stealing allowed

天和

Tenhou

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Winning Tile:

Instant Win (Earthly Win)

Any hand dealt Ready to a non-dealer and won on the first draw before any players have punged or Chowed tiles. No stealing allowed

地和

Chihou

Winning Tile:

Bonuses Worth 1 Hand Point

Hand Name Description Stealing Specifications Japanese Name
First-Turn Win

After Reaching, if you can win your hand by your next turn and no one has Chowed, punged or Quaded tiles, add one point to your hand!

No Stealing Allowed

一発

Ippatsu

 
Drag (dora/Dora)

Always check the Lucky Drag Indicator, the next number in sequence is the Drag. A winning hand gets an extra Hand Point for each Drag in the hand!

Any Stealing Allowed

ドラ

Dora

 
Quad Drag (Quad Dora)

With most rules, when you declare a Quad, you can turn the tile next to the Drag(Dora) indicator over to add an extra Drag! The same rules as the normal Drag apply.

Any Stealing Allowed

カンドラ

Kan-Dora

 
Hidden Drag/Hidden Quad Drag

Hidden Drag/Hidden Quad Drag When a Reached hand wins, most rules allow the player to see the tiles under the Drag Indicator (and the Quad Drag Indicator if applicable). Using the same Drag rules as above, each tile that follows the Hidden Drag Indicator in sequence adds a 1 HP bonus!

No Stealing Allowed

裏ドラ・カン裏ドラ

Ura-Dora/Kan-Ura-Dora

 

 

Now that you know how to score, get your tiles out and practice the points! Then check out Chapter 8: The Fouls so you don't get caught breaking the rules!