Reach Mahjong Rules

Ch. 7: The Hands

Hand Points

Hand it Over Hand Points are what it's all about. Each Hand Point doubles your score and gives you bragging rights to all your friends. Each Hand has its own requirements and value. Here, we've seperated the Hands by value. Since the lower-valued Hands tend to be easier to remember, it would make sense to memorize them in the order they appear here. If you have trouble memorizing at first, go ahead and print out this page and keep it with you always.

When learning these, make sure that you not whether or not the Hand allows stealing discards and if it does, whether or not the value changes when you expose your hand like this.

Please note that the images are being uploaded everyday. Some of the examples in the 2, 3, 6 HP hands and Limit Hands will not match up right now. This problem will be fixed by the end of the week. -Jenn (June 10, 2007)

----------------------------------------------------1 Hand Point Hands----------------------------------------------------
Hand Name Description Stealing Specifications
Reach Any concealed Ready hand is eligible for Reach. Reach is declared by placing the next discard sideways on the board and placing a 1,000 point bet on the table. After declaring Reach, no part of the hand may be changed with the exception of concealed Quads drawn after the Reach declaration. A concealed Quad may only be declared if it does not change the type of wait or the tiles being waited for. No stealing allowed
In Garthe's Hands #3 Ri-ichi
立直
Place Reach declaration discard like this
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Concealed Self-Draw Any hand that is completely concealed and won on a draw from the wall. No stealing allowed
In Garthe's Hands #3 Men-zen Tsumo
門前自摸
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Value Tiles Each set of 3 Value Tiles counts as one Hand Point. Value Tiles include all 3 colored Dragons, the current Round Wind (Prevailing Wind) and the Seat Wind. All stealing allowed
In Garthe's Hands #1 Yaku-hai
役牌
If the player's Seat Wind or the Round Wind is East, both East and West will receive HP for this hand.
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All Simples (Two thru Eight) Any hand that uses only tiles 2-8 to make sets and/or runs and does not use any 1's, 9's or Honor Tiles (terminals). All stealing allowed
In Garthe's Hands #1 Tanyao
断ヤオ九
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Peace A hand consisting only of runs with one pair. The pair is not allowed to have value (e.g. no colored Dragons, Seat Winds or Round Winds allowed) No stealing allowed
In Garthe's Hands #2 Pinfu
平和
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Double-Run Two identical runs in the same hand. No stealing allowed
In Garthe's Hands #2 I-pe-ko-
一盃口
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Final Tile Win Any hand that is won on the final draw or final discard of the hand. All stealing allowed
In Garthe's Hands #12 Hai-tei/Hou-tei
海底摸月/河底撈魚
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Add-a-Quad Win Any hand won when the winning tile is declared as an "Add-a-Quad" to a set that another player has already bumped. All stealing allowed
In Garthe's Hands #12 Chan-Kan
槍槓
Another player made this Add-a-Quad on a Bumped 6 of Bams
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Kind's Tile Draw (Quad Heaven Draw) Any hand won with the supplementary tile drawn directly after declaring a Quad. All stealing allowed
In Garthe's Hands #12 Rin-Shan Kai-hou
嶺上開花
The player Quads the 9 of Grands and wins on the Supplementary Draw
----------------------------------------------------2 Hand Point Hands----------------------------------------------------
Hand Name Description Stealing Specifications
Three-Color Runs A run in each suit consisting of the same numbers. 1 HP Penalty for any stealing
In Garthe's Hands #7 Sanshoku Dou-jun
三色同順
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Full Straight (One Suit Straight) 3 runs including each number from 1-9 in the same suit. 1 HP Penalty for any stealing
In Garthe's Hands #9 Ikki Tsuukan
一気通かん
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Mixed Outside Hand A hand that includes a 1, 9 or Honor tile in each run or set. 1 HP Penalty for any stealing
In Garthe's Hands #8
In Garthe's Hands #11
Chanta
全帯
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All Pairs (7 Pairs) A hand consisting only of pairs. Will always be a single wait. No stealing possible
In Garthe's Hands #5 Chi-Toitsu
七対子
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Three Concealed Triples A hand that includes 3 concealed sets of 3 or 4. Stealing only allowed on parts seperate from the concealed triples
In Garthe's Hands #9 San-Anko
三暗刻
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All Triples A hand consisting of only sets of 3 or 4. All stealing allowed
In Garthe's Hands #5 ToiToi-Ho
対々和
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Three-Color Triples A set of 3 or 4 of the same numbers in each suit. All stealing allowed
In Garthe's Hands #7 Sanshoku-Doukou
三色同刻
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Three Quads A hand containing 3 sets of 4. All stealing allowed
SanKantsu
三槓子
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Little Dragons A hand that includes sets of 3 of 2 of the colored Dragons and one pair of Dragons. Since there will be at least 2 sets of Value Tiles, this hand will always be at least 4 Hand Points. All stealing allowed
In Garthe's Hands #10 Shou-Sangen
小三元
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All Terminals A hand that is made up entirely of sets of 3 or 4 of a kind. Each set must be made up of 1s, 9s or Honor Tiles. Since the "All-Triples" hand will always be included in this hand, this hand will always be worth at least 4 Hand Points. 1 HP Penalty for any stealing
Hon-Rou-Tou
混老頭
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Double Reach Any hand that is Ready and can be declared for Reach on the first discard before anyone has Bumped or Chowed tiles. No stealing allowed
Daburu-Ri-chi
ダブルリーチ
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----------------------------------------------------3 Hand Point Hands----------------------------------------------------
Hand Name Description Stealing Specifications
Half Flush A hand consisting of only 1 suit and Honor tiles. 1 HP Penalty for any stealing
In Garthe's Hands #4 Honitsu
混一色
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Pure Outside Hand A hand that uses at least one 1 or 9 in each set or run. 1 HP Penalty for any stealing
In Garthe's Hands #8
In Garthe's Hands #11

Image Coming Soon! Jun-chan
純全帯ヤオ九
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2 Double Runs A hand that contains 2 Double Runs (see Double Run for 1 Hand Point above) No stealing allowed
Ryan-Peikou
二盃口
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----------------------------------------------------6 Hand Point Hands----------------------------------------------------
Hand Name Description Stealing Specifications
Full Flush A hand that uses only 1 suit and no Honor tiles. 1 HP Penalty for any stealing
In Garthe's Hands #4 Chin-itsu
清一色
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----------------------------------------------------Limit Hands----------------------------------------------------
Hand Name Description Stealing Specifications
Four Concealed Triples A hand with 4 concealed sets of 3 or 4 and one pair. No stealing allowed
In Garthe's Hands #6 Su-Anko
四暗刻
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Thirteen Orphans A hand that includes one a 1 and 9 of each suit and one of each of the Honor Tiles with a pair. No stealing allowed
In Garthe's Hands #6 Kokushi-Musou
国士無双
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Three Big Dragons A hand including a set of each of the colored Dragons. All stealing allowed
In Garthe's Hands #10 Dai-Sangen
大三元
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Four Winds (Big and Small) A hand that includes 4 sets of Winds. The 4th set may be a pair instead. All stealing allowed
Dai-Su-shi-/Shou-Su-shi
大四喜・小四喜
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All Green A hand using only the 2, 3, 4, 6 and 8 of Bams and the Green Dragon. JPML rules require use of the Green Dragon. All stealing allowed
Ryu-I-Sou
緑一色
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All Honors A hand consisting solely of sets of Honor Tiles. All stealing allowed
Tsu-I-Sou
字一色
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Nine Treasures A hand of a single suit, which includes three 1s, 3 9s and at least one of each of all other numbers. One more tile will be needed to pair any of the tiles in the hand. No stealing allowed
Chu-ren-Po-to
九蓮宝燈
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All 1s and 9s A hand consisting only of sets of 1 and 9. All stealing allowed
Chin-Routou
清老頭
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Four Quads A hand with 4 Quads declared. All stealing allowed
Su-Kantsu
四槓子
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Instant Win (Heavenly Win) Any hand that is dealt to the dealer as a winner. No stealing allowed
Tenhou
天和
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Instant Win (Earthly Win) Any hand dealt Ready to a non-dealer and won on the first draw before any players have Bumped or Chowed tiles. No stealing allowed
Chihou
地和
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----------------------------------------------------Bonuses Worth 1 Hand Point--------------------------------------------
Hand Name Description Stealing Specifications
First-Turn Win After Reaching, if you can win your hand by your next turn and no one has Chowed, Bumped or Quaded tiles, add one point to your hand! No Stealing Allowed
Ippatsu
一発
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Drag (Lucky Dragon) Always check the Lucky Drag Indicator, the next number in sequence is the Drag. A winning hand gets an extra Hand Point for each Drag in the hand! Any Stealing Allowed
Dora
ドラ
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Quad Drag With most rules, when you declare a Quad, you can turn the tile next to the Drag indicator over to add an extra Drag! The same rules as the normal Drag apply. Any Stealing Allowed
Kan-Dora
カンドラ
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Hidden Drag/Hidden Quad Drag When a Reached hand wins, most rules allow the player to see the tiles under the Drag Indicator (and the Quad Drag Indicator if applicable). Using the same Drag rules as above, each tile that follows the Hidden Drag Indicator in sequence adds a 1 HP bonus! No Stealing Allowed
Ura-Dora/Kan-Ura-Dora
裏ドラ・カン裏ドラ
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Now that you know how to score, get your tiles out and practice the points! Then check out Chapter 8: The Fouls so you don't get caught breaking the rules!