Page 1 of 1
It's the first time I manage something like this.
Posted: Wed Oct 23, 2019 12:46 am
by Referee
Yeah, yeah. It's AI opponents, and you can say whatever you want, but... Perfect Game!!
Re: It's the first time I manage something like this.
Posted: Wed Oct 23, 2019 1:29 am
by Barticle
As an opponent once said to me on Janline-R (PS3) after a nice streak of hand wins - "Kitsui". (formidable, very strong)
What game was this on? Does it generate that history for you?
I would've liked to see a streak of eight wins for Paa Renchan! Hmm, part of the challenge would be avoiding valuable hands, especially with the dealer bonus.
Re: It's the first time I manage something like this.
Posted: Thu Oct 24, 2019 3:39 am
by Ozball
That looks like the scoreboard for gamedesign.jp's mahjong?
https://www.gamedesign.jp/flash/mahjong/mahjong_e.html
But yeah, nice streak!
Re: It's the first time I manage something like this.
Posted: Thu Oct 24, 2019 4:29 am
by Barticle
Okay, cool. Been so many years since I've used it - and Flash isn't even working for me now.
Oh well, it's not like I need another mahjong game! The world's a better place for having a free web-based Flash game in English though.
Re: It's the first time I manage something like this.
Posted: Thu Oct 24, 2019 5:57 am
by or2az
Referee:
you can say whatever you want, but... Perfect Game!!
I will say " A perfect game. Well done", which is exactly what you said to me 4 and a half years ago.
http://reachmahjong.com/en/forum/viewto ... han#p58411
Bart:
I would've liked to see a streak of eight wins for Paa Renchan!
Does that count?
Re: It's the first time I manage something like this.
Posted: Thu Oct 24, 2019 1:13 pm
by Barticle
There are various definitions for Paa Renchan, but most commonly you specifically need to win eight hands in a row and - despite the name - Renchan from dealer Tenpai draws don't count. Some definitions require all eight wins as east, but the common one lets you count earlier wins as a non-dealer (before you take dealership during your win streak).
A few too many dealer Mangan Ron wins could easily end the match, also playing with the two-Han minimum rule would be a hindrance to using cheap wins once the Honba counter is wound up. Perhaps the biggest barrier would be that this optional rule is not widely adopted, although it's a relatively common feature in video-games.
Most prominently it's included in the
Mahjong Fight Club games - I found a (noisy) video of someone getting it.
https://www.youtube.com/watch?v=fGUjEUxmLyM
It only shows the final win though - it happened to be a double Ron.
(The opponent scores are still fairly high there because they were playing with 30k starts.)