another gameplay question
Moderator: Shirluban
Re: another gameplay question
When you put it like that, it makes complete sense, and I agree totally.
I had some other thoughts which helped to sway my decision:
I felt that 7 tiles spread out over 3 different tiles seemed more efficient to eke out a win than 6 tiles spread out over 2 different tiles. I also thought that opponents would be reluctant to toss a 5 crack knowing that 2 red ones are still unaccounted for, and if someone was holding a pair of 2 cracks, the wait would not now seem so good. Shouldn't one take things like this into consideration?
I had some other thoughts which helped to sway my decision:
I felt that 7 tiles spread out over 3 different tiles seemed more efficient to eke out a win than 6 tiles spread out over 2 different tiles. I also thought that opponents would be reluctant to toss a 5 crack knowing that 2 red ones are still unaccounted for, and if someone was holding a pair of 2 cracks, the wait would not now seem so good. Shouldn't one take things like this into consideration?
Re: another gameplay question
First hand, tonpuusen, CPU level 6
Which is the best way to proceed? A) Riichi, discard the
and wait for the
(2 available)
....result: riichi, 7-pairs, possible tsumo
....min 3200, max 6400
B) Riichi, discard the
and wait for
(total 3 available)
....result: riichi, iipeiko, possible tsumo/yakuhai
....min 2600, max 8000
C) other (like maybe not calling riichi, or calling it later)
I went with B) during the game before doing these calculations, and ronned the
for 5200 pts.
Assuming they are correct, and regardless of the way it turned out, was it the better choice?
It seems so.
Which is the best way to proceed? A) Riichi, discard the
![8-dot 8-dot](./images/smilies/8d.gif)
![2-crak 2-crak](./images/smilies/2c.gif)
....result: riichi, 7-pairs, possible tsumo
....min 3200, max 6400
B) Riichi, discard the
![2-crak 2-crak](./images/smilies/2c.gif)
![1-crak 1-crak](./images/smilies/1c.gif)
![red-dra red-dra](./images/smilies/red.gif)
....result: riichi, iipeiko, possible tsumo/yakuhai
....min 2600, max 8000
C) other (like maybe not calling riichi, or calling it later)
I went with B) during the game before doing these calculations, and ronned the
![red-dra red-dra](./images/smilies/red.gif)
Assuming they are correct, and regardless of the way it turned out, was it the better choice?
It seems so.
Re: another gameplay question
Toi-Toi vs Honitsu. Does it make a difference at this point in the game?
I decided toi-toi when I ponged the
![:north :north](./images/smilies/north.gif)
![1-crak 1-crak](./images/smilies/1c.gif)
Then drew the
![6-crak 6-crak](./images/smilies/6c.gif)
![2-crak 2-crak](./images/smilies/2c.gif)
Then drew another
![2-crak 2-crak](./images/smilies/2c.gif)
It was tonpussen and I had a big lead so it wasnt that big of a deal, but I'm curious. Would tossing both
![7-dot 7-dot](./images/smilies/7d.gif)
Re: another gameplay question
Hindsight is 20/20, and sometimes, the tiles play trickster, and you got a second ryanwan (2c) right away.
That being said, I'm no expert by any stretch of imagination, so take my advice with as many salt as you need, but I think in that situation I would have gone with the honitsu, if only because it is more flexible. I'm not sure how much more flexible, but say, if you had discarded a pinzu on the last round, you'd have
, which if I did this right goes tenpai with any of
(12 tiles, accounting for the two 7m already discarded). If you're lucky enough, you get both yaku you're wondering about, for a mangan.
Now, maybe someone with more experience than I have can maybe show us the error in my though-train, or agree with me if they think I have found the right answer.![Smile :)](./images/smilies/icon_smile.gif)
That being said, I'm no expert by any stretch of imagination, so take my advice with as many salt as you need, but I think in that situation I would have gone with the honitsu, if only because it is more flexible. I'm not sure how much more flexible, but say, if you had discarded a pinzu on the last round, you'd have
![2-crak 2-crak](./images/smilies/2c.gif)
![2-crak 2-crak](./images/smilies/2c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![6-crak 6-crak](./images/smilies/6c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![2-crak 2-crak](./images/smilies/2c.gif)
![4-crak 4-crak](./images/smilies/4c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![7-crak 7-crak](./images/smilies/7c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
Now, maybe someone with more experience than I have can maybe show us the error in my though-train, or agree with me if they think I have found the right answer.
![Smile :)](./images/smilies/icon_smile.gif)
Re: another gameplay question
It does seem that hindsight does make the Honitsu decision look better, but let's go back to when I actually had to make the choice. The discard after the pon of
.
Honitsu decision: discard the first
SSSNNN
Toi-Toi decision: discard the
SSSNNN
Honitsu decision: 8 tiles to tenpai
Toi-Toi decision: 6 tiles to tenpai
Once you reach tenpai, both decisions require any of 4 tiles to win,
depending on how you got to tenpai.
Toi-Toi decision:
or
or
Honitsu decision:
or
![3-crak 3-crak](./images/smilies/3c.gif)
It's the last part of that I'm not too thrilled with.
4 of the 8 tiles that get you to tenpai will only let you win with one specific tile, the
, even though there are 4 of them out there.
Whatever conclusions can be drawn from all of this, I have no idea, but I haven't analyzed a hand in a while, and it was fun.
I just hope I did it correctly.
Thanks for your input. It inspired me.
![:north :north](./images/smilies/north.gif)
Honitsu decision: discard the first
![7-dot 7-dot](./images/smilies/7d.gif)
![1-crak 1-crak](./images/smilies/1c.gif)
![2-crak 2-crak](./images/smilies/2c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
Toi-Toi decision: discard the
![1-crak 1-crak](./images/smilies/1c.gif)
![2-crak 2-crak](./images/smilies/2c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
Honitsu decision: 8 tiles to tenpai
![3-crak 3-crak](./images/smilies/3c.gif)
![3-crak 3-crak](./images/smilies/3c.gif)
![3-crak 3-crak](./images/smilies/3c.gif)
![3-crak 3-crak](./images/smilies/3c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
Toi-Toi decision: 6 tiles to tenpai
![5-crak 5-crak](./images/smilies/5c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
Once you reach tenpai, both decisions require any of 4 tiles to win,
depending on how you got to tenpai.
Toi-Toi decision:
![5-crak 5-crak](./images/smilies/5c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
Honitsu decision:
![5-crak 5-crak](./images/smilies/5c.gif)
![5-crak 5-crak](./images/smilies/5c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![3-crak 3-crak](./images/smilies/3c.gif)
![3-crak 3-crak](./images/smilies/3c.gif)
![3-crak 3-crak](./images/smilies/3c.gif)
![3-crak 3-crak](./images/smilies/3c.gif)
It's the last part of that I'm not too thrilled with.
4 of the 8 tiles that get you to tenpai will only let you win with one specific tile, the
![3-crak 3-crak](./images/smilies/3c.gif)
Whatever conclusions can be drawn from all of this, I have no idea, but I haven't analyzed a hand in a while, and it was fun.
I just hope I did it correctly.
Thanks for your input. It inspired me.
Re: another gameplay question
I was asked this one the other day after the game.
![7-bam 7-bam](./images/smilies/7b.gif)
After a turn of not calling riichi, an opponent discards
.
She asked if she should have called riichi, waiting for the
, or now, having the opportunity, pon the
, discard the
, and wait for open tanyao with a
.
I added another possibility. Do neither. Continue to wait for a tile that would improve your hand, like the
, and then call riichi.
I added that it also depends on the situation.
Do you need the points?
How many good tiles are still available?
How many tiles are left in the wall?
Keeping in mind that they are still learning strategy,
and it is in the heat of the game,
bottom line, should opening your hand for a better wait even be consldered as an alternative to calling riichi?
Can you add anything to all of this.
![8-crak 8-crak](./images/smilies/8c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![8-crak 8-crak](./images/smilies/8c.gif)
![3-dot 3-dot](./images/smilies/3d.gif)
![5-dot 5-dot](./images/smilies/5d.gif)
![6-dot 6-dot](./images/smilies/6d.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
![8-dot 8-dot](./images/smilies/8d.gif)
![5-bam 5-bam](./images/smilies/5b.gif)
![5-bam 5-bam](./images/smilies/5b.gif)
![5-bam 5-bam](./images/smilies/5b.gif)
![7-bam 7-bam](./images/smilies/7b.gif)
![7-bam 7-bam](./images/smilies/7b.gif)
After a turn of not calling riichi, an opponent discards
![7-bam 7-bam](./images/smilies/7b.gif)
She asked if she should have called riichi, waiting for the
![4-dot 4-dot](./images/smilies/4d.gif)
![7-bam 7-bam](./images/smilies/7b.gif)
![3-dot 3-dot](./images/smilies/3d.gif)
![5-dot 5-dot](./images/smilies/5d.gif)
![8-dot 8-dot](./images/smilies/8d.gif)
I added another possibility. Do neither. Continue to wait for a tile that would improve your hand, like the
![5-dot 5-dot](./images/smilies/5d.gif)
![6-dot 6-dot](./images/smilies/6d.gif)
![7-dot 7-dot](./images/smilies/7d.gif)
![8-dot 8-dot](./images/smilies/8d.gif)
![9-dot 9-dot](./images/smilies/9d.gif)
I added that it also depends on the situation.
Do you need the points?
How many good tiles are still available?
How many tiles are left in the wall?
Keeping in mind that they are still learning strategy,
and it is in the heat of the game,
bottom line, should opening your hand for a better wait even be consldered as an alternative to calling riichi?
Can you add anything to all of this.
Re: another gameplay question
Opening the hand would considerably decrease its value, limiting it to tanyao only.
While a closed hand has tanyao + riichi + maybe menzen tsumo + maybe ura dora. It's also possible to kan the 8m and 5s after riichi for more doras.
Without riichi, it's also possible to draw the last 7s and get sanankô! Then riichi!
Here, opening the hand doesn't secure any point (not dora / red five / yaku), doesn't get closer to tenpai, and only speed up the hand a little (6 instead of 4 live tiles).
Declaring riichi or not depends on the situation (I'll probably declare riichi anyway), but opening doesn't make sense.
As a guideline, halving the hand value should at least double the winning chances to be interesting (= save EV).
While a closed hand has tanyao + riichi + maybe menzen tsumo + maybe ura dora. It's also possible to kan the 8m and 5s after riichi for more doras.
Without riichi, it's also possible to draw the last 7s and get sanankô! Then riichi!
Here, opening the hand doesn't secure any point (not dora / red five / yaku), doesn't get closer to tenpai, and only speed up the hand a little (6 instead of 4 live tiles).
Declaring riichi or not depends on the situation (I'll probably declare riichi anyway), but opening doesn't make sense.
As a guideline, halving the hand value should at least double the winning chances to be interesting (= save EV).
Cats don't do タンヤオ (tan-yao) but タニャーオ (ta-nya-o).
World Riichi Championship Rules 2022
Comparison of riichi rules around the world
World Riichi Championship Rules 2022
Comparison of riichi rules around the world
Re: another gameplay question
Would like yours also.
It is East 3 of East round only, she is ahead by 1700 pts, and will deal on next hand (maybe).
Her thoughts: aim for riichi or go for toi-toi (or 7 pairs)
And what to discard for each case.
What say you?
- Ignatius
- Silver Boarder
- Posts: 649
- Joined: Sun Apr 04, 2010 7:54 pm
- Location: (From Spain) In Ireland (EU) since 2016, so lazy I didn´t update this until 2019... (私は初心者だし、よろしく)
Re: another gameplay question
Well, I'm no expert here. But if I were to choose, i'd to go for Riichi discarding
. Two
and 1
had been already discarded, so seems safe.
Also if I were to aim for Chiitoitsu/7 Pairs, I would have to discard at some point any of the Pin/Dots, be that the
,
or
. And so far almost no dots were discarded and we are in mid-game, so to me sounds more dangerous.
Still I consider myself just a not very good casual player. But that would be my choice.
![9-bam 9-bam](./images/smilies/9b.gif)
![8-bam 8-bam](./images/smilies/8b.gif)
![7-bam 7-bam](./images/smilies/7b.gif)
Also if I were to aim for Chiitoitsu/7 Pairs, I would have to discard at some point any of the Pin/Dots, be that the
![3-dot 3-dot](./images/smilies/3d.gif)
![4-dot 4-dot](./images/smilies/4d.gif)
![5-dot 5-dot](./images/smilies/5d.gif)
Still I consider myself just a not very good casual player. But that would be my choice.
Life is as beautiful as you want it to be, but it´s only one. That´s why you must not get tired of it. Don´t care if you don´t say something that seems "important" because your mere existence is important for someone.
Re: another gameplay question
Pretty much the same than Ignatius, but I might not riichi considering the lead is quite slim.
Going for toitoi / all pungs is quite the same than for chitoi / 7pairs, only going farther away from tenpai, so I won't advise it.
If the hand doesn't improves in a few turns, I will consider opening it with no yaku just to be tenpai.
Going for toitoi / all pungs is quite the same than for chitoi / 7pairs, only going farther away from tenpai, so I won't advise it.
If the hand doesn't improves in a few turns, I will consider opening it with no yaku just to be tenpai.
Cats don't do タンヤオ (tan-yao) but タニャーオ (ta-nya-o).
World Riichi Championship Rules 2022
Comparison of riichi rules around the world
World Riichi Championship Rules 2022
Comparison of riichi rules around the world
Re: another gameplay question
Well, she did follow your advice, somewhat, and discarded the
.
Drew another
and tossed the other
.
Then someone discarded a
.
She got impatient and took it, tossing her
, trying for tenpai.
That left her with,
![2-bam 2-bam](./images/smilies/2b.gif)
I wasn't sure if she should have done that but she did end up with toi-toi.
Beginners luck!
![9-bam 9-bam](./images/smilies/9b.gif)
Drew another
![5-dot 5-dot](./images/smilies/5d.gif)
![9-bam 9-bam](./images/smilies/9b.gif)
Then someone discarded a
![2-bam 2-bam](./images/smilies/2b.gif)
She got impatient and took it, tossing her
![3-dot 3-dot](./images/smilies/3d.gif)
That left her with,
![2-dot 2-dot](./images/smilies/2d.gif)
![2-dot 2-dot](./images/smilies/2d.gif)
![4-dot 4-dot](./images/smilies/4d.gif)
![5-dot 5-dot](./images/smilies/5d.gif)
![5-dot 5-dot](./images/smilies/5d.gif)
![1-bam 1-bam](./images/smilies/1b.gif)
![1-bam 1-bam](./images/smilies/1b.gif)
![:north :north](./images/smilies/north.gif)
![:north :north](./images/smilies/north.gif)
![:north :north](./images/smilies/north.gif)
![2-bam 2-bam](./images/smilies/2b.gif)
![2-bam 2-bam](./images/smilies/2b.gif)
![2-bam 2-bam](./images/smilies/2b.gif)
I wasn't sure if she should have done that but she did end up with toi-toi.
Beginners luck!
Re: another gameplay question
A few years ago, I was told by some of you that the day would come when I would be playing a much faster game to go along with all that strategy I accumulated.
Well, that day has come thank you, but every once in a while, I still have to stop and pause for that extra couple of seconds.
For instance;
Here I decided to discard the
..
What would you have done?
Well, that day has come thank you, but every once in a while, I still have to stop and pause for that extra couple of seconds.
For instance;
Here I decided to discard the
![8-crak 8-crak](./images/smilies/8c.gif)
What would you have done?
- Ignatius
- Silver Boarder
- Posts: 649
- Joined: Sun Apr 04, 2010 7:54 pm
- Location: (From Spain) In Ireland (EU) since 2016, so lazy I didn´t update this until 2019... (私は初心者だし、よろしく)
Re: another gameplay question
I would have done the same.or2az wrote:A few years ago, I was told by some of you that the day would come when I would be playing a much faster game to go along with all that strategy I accumulated.
Well, that day has come thank you, but every once in a while, I still have to stop and pause for that extra couple of seconds.
For instance;
php78gVfGPM.jpg
Here I decided to discard the..
What would you have done?
![Smile :)](./images/smilies/icon_smile.gif)
Life is as beautiful as you want it to be, but it´s only one. That´s why you must not get tired of it. Don´t care if you don´t say something that seems "important" because your mere existence is important for someone.
Re: another gameplay question
Choices:
![2-dot 2-dot](./images/smilies/2d.gif)
![3-dot 3-dot](./images/smilies/3d.gif)
![4-dot 4-dot](./images/smilies/4d.gif)
![5-dot 5-dot](./images/smilies/5d.gif)
![6-dot 6-dot](./images/smilies/6d.gif)
![5-bam 5-bam](./images/smilies/5b.gif)
![6-bam 6-bam](./images/smilies/6b.gif)
![9-bam 9-bam](./images/smilies/9b.gif)
Possible outcomes: toi-toi, iipeiko, chiitoitsu, riichi
Re: another gameplay question
I think I'd take Chitoitsu here and throw the
As for why... Currently first, still early in the game so no need to get overly reckless. Also North's discards seems a bit fishy. They've got a long string of Tsumogiri's (draw and discard the same tile), and they held on to the West over the
and
. While it's more likely they're going for Honitsu or Chinitsu in Characters, I'd rather play it safer here while maximizing our chances of completing chitoi.
is also a viable option, as it's genbutsu (in discards) for North, but dealer seems be to building a Pinzu hand, so it might be dangerous on that side. Also
is genbutsu for dealer as well, making it safer to throw in general.
![9-bam 9-bam](./images/smilies/9b.gif)
As for why... Currently first, still early in the game so no need to get overly reckless. Also North's discards seems a bit fishy. They've got a long string of Tsumogiri's (draw and discard the same tile), and they held on to the West over the
![7-dot 7-dot](./images/smilies/7d.gif)
![6-dot 6-dot](./images/smilies/6d.gif)
![6-dot 6-dot](./images/smilies/6d.gif)
![9-bam 9-bam](./images/smilies/9b.gif)
"Furiten is the most holiest!" - Garthe Nelson
Online Ranks
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Online Ranks
Tenhou Rating: Ozball - 1608 - 2nd dan
Old Ranks
MFC: オズボール - Seiryu (Blue Dragon) Master
MFC JPML Rank: 3rd kyu
Ron2 Rating: Ozball - 1335 League: Bronze