Washizu Strategy Game
Posted: Mon Jun 28, 2010 6:08 am
This is about strategy for Washizu Mahjong, using the rules that are used in Akagi DS for Washizu Mahjong.
If your opponent called riichi, they might be forced to pay you even if you have all transparent tiles.
Direct hits are basically worth triple (opponent loses points, you earn points, and direct hit bonus opponent loss of hit-points). This means tsumo win is worth 6x, ron win from dummy player is worth 4x, ron win from direct opponent is worth 12x. But menzen tsumo is +1 han. So, you get three times as many points if your partner donesn't deal into your hand!
In case opponent calls riichi during ryanhanshibari, check maybe they have not yaku. (You might be able to prove they have not yaku, or you might have to guess.)
If you have more, please post it here.
If your opponent called riichi, they might be forced to pay you even if you have all transparent tiles.
Direct hits are basically worth triple (opponent loses points, you earn points, and direct hit bonus opponent loss of hit-points). This means tsumo win is worth 6x, ron win from dummy player is worth 4x, ron win from direct opponent is worth 12x. But menzen tsumo is +1 han. So, you get three times as many points if your partner donesn't deal into your hand!
In case opponent calls riichi during ryanhanshibari, check maybe they have not yaku. (You might be able to prove they have not yaku, or you might have to guess.)
If you have more, please post it here.