Determining Waits especially in Chinitsu hands

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Goldeneye
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Determining Waits especially in Chinitsu hands

Post by Goldeneye » Thu Sep 06, 2012 7:53 pm

So yesterday, I had a a chinitsu hand which I did eventually make (in fact two made in that one hanchan, in the league room) and I didn't notice the full extent of my possible waits until a little later...

The hand was 4-5-5-5-6-6-6-7-8-9 (1-2-3 already melded) - and I eventually went out on a 5 discard to make chinitsu and itsu for a dealer haneman.

I have since determined that my outs were 3 to 6. Am I missing a wait or is that the correct list of waits? I know for sure that 4-4-4-5-6-6-6 has waits from 3 to 7, but I don't think 7 was a valid wait for the hand above.

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Re: Determining Waits especially in Chinitsu hands

Post by Kyuu » Thu Sep 06, 2012 8:07 pm

Oh, these crazy Chinitsu hands. Often times, they make me dizzy, especially when encountering them with real tiles (where there's no computerized aid).

That's a 3-6 and 4 and 5. And I'll use pinzu.

4-dot 5-dot 5-dot 5-dot 6-dot 6-dot 6-dot 7-dot 8-dot 9-dot Open: 1-dot 2-dot 3-dot

Nice to break this puppy down in regions.

The wait guide is helpful to determine these cooky wait patterns:
viewtopic.php?f=5&t=52599

The hand is a mix of "shanpon", "ryanmen", and "tanki" waits. I don't know the names of all the waits off the top of my head, but it's good to at least know the basic ones (i.e. the ones that come the most frequently).

This hand of yours. The "ryanmen":

4-dot 5-dot Waiting for the 3-6.

The "shanpon".

5-dot 5-dot 6-dot 6-dot Waiting for: 5-6. Note, pull the 5-5 and 6-6 out, and you still have a complete 4-5-6.

The "tanki":

4-dot Waiting for: the lone 4

If you happen to come across the game: Touhou Unreal Mahjong (3rd Generation). It comes with a Wait Quiz, including these whacky Chinittsu hands. Personally, it's helpful identifying the potential pairs. For the 3-6, the pair is 5-5. For the 5-6, winning off the 5, the pair is 6-6. For the 4, well, it's 4-4.

===========

EDIT: Here is a screenshot of the Wait Quiz: Hand is tenpai, choose the winners.

Image

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Re: Determining Waits especially in Chinitsu hands

Post by Iapetus » Thu Sep 06, 2012 9:33 pm

This game is good for practice.

http://www.gamedesign.jp/flash/bamboo/bamboo.html

You'll have to riichi, ron and tsumo manually, and if you screw up it's a chombo.

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Re: Determining Waits especially in Chinitsu hands

Post by Referee » Thu Sep 06, 2012 11:16 pm

interesting cursor placement... hmm... 2-crak 3-crak 5-crak 6-crak ?

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Re: Determining Waits especially in Chinitsu hands

Post by xKime » Sat Sep 08, 2012 9:54 pm

All mahjong hands may have any amount of sequences or triples, but they will necessarily have a pair. An easy way to assess your waits is mentally separating your candidates for pairs, and looking at the remaining shape. Another, better one, long term skill, is memorizing many simpler shapes of which the more difficult ones are made of.

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Re: Determining Waits especially in Chinitsu hands

Post by Shirluban » Sun Sep 09, 2012 2:36 pm

One tip to spot if you're missing some waits:
If you're waiting on a tile you already have, you're probably also waiting for another tile.
Cats don't do タンヤオ (tan-yao) but タニャーオ (ta-nya-o).
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