Shirluban wrote:xKime wrote:However, even if you drew

or

the very next draw, what do you do?
I'll discard it.
As you said, the reach only hand would have a negative expected value, so there is no point in considering it.
By the way, pinfu+riichi would have a quite low expected value too.
My point is, if you're not taking tenpai on 8s or 9m, there is not much of a point in keeping the uke-ire for those tiles (and if you were taking tenpai in those 4 tiles, I won't judge you, but I won't like the play-style much). You're basically saying you're only satisfied with drawing 8m before any other tile.
Before the 6th go around, the EV for pinfu+riichi (especially in ura-dora+ippatsu ari rules) is actually quite high. NONETHELESS, I'm not saying to reach even if you get pinfu tenpai. Probably damaten would be a smarter move, as you have uke for all three red dora. I should research that. HAZ's sites has posted research from Houou tables at tenhou that it is better to riichi (higher EV), but Totsugeki's theory is highly against it. I think HAZ didn't consider a lot of other factors, so I'd have to look into that one.
Or will it?

or

will give a ryanmen on seven live tiles, at the cost of sacrificing the

ryanmen on seven live tiles and the hope for a three sided wait in manzu. I won't say

and

will give a better wait.
Overall it's still a better wait since two tiles (3p, 8p) gives a three sided wait instead of one (5m), but it also kills the potential to make some value from this hand with iipeikou+pinfu.
I don't say you're wrong nor I'm right, I'm just not convinced the extra tenpai odds worth to lower the hand value.
It will. Just the fact that you have one of those tiles in your hand already doesn't mean much, given that

is a ni-do-uke for 5m. Instead of waiting for 16 (or 15) tiles for (yaku ari) tenpai, it's a mere 12 (or in our case, 11, as there is one 8m already in the hand). Long before there was an ever going argument about which was better, a pure ryanmen one away, or a one away with a double uke for a tile with a chance for 3-sided-wait if the middle tile fell in. It's a simple example, but research said:
From this shape

(incidentally, the dora is West so you can't discard it)
What discard is more statistically profitable?
Agari probability of the lone tiles by number
2 wait=0.95%
5 wait=0.60%
8 wait=0.95% (logically, same as 2 wait)
(Of course, the tsumo probabilities for all tiles is the same. 102 tiles non-visible)
(1)In the case of discarding 4m
The useful tiles become 5-8m and 25p.
(a)Probability to draw 5-8m 8÷102=7.84%
Ron probabilities for 5-8p wait 0.95×4+0.60×4=6.20%
(b)Probability to draw 25p 8÷102=7.84%
Ron probabilities for 58m 0.60×4+0.95×4=6.20%
(7.84×6.20)+(7.84×6.20)=0.97%
(2)In the case of discarding 4p
The useful tiles, 258m。
(a)Probability to draw 2m 4÷102=3.92%
Probabilities of ron for 58m 0.60×4+0.95×4=6.20%
(b)Probability to draw 5m 4÷102=3.92%
Probabilities for 258m wait ron 0.95×4+0.60×3+0.95×4=9.40%
(c)Probability to draw 8m 4÷102=3.92%
Probability for ron on 25m wait 0.95×4+0.60×4=6.20%
(3.92×6.20)+(3.92×9.40)+(3.92×6.20)=0.85%
In the case of discarding 8m, 0.97% agari probability. Discarding 4p 0.85% agari probabilities. Therefore the former has better probabilities.
The 4 useful type of tiles for tenpai discarding 4m and the only 3 useful types of tiles for tenpai discarding 4p, that's where the difference arised. If there was a fifth 5m, then the merits of the three sided wait would be superior.
But of course, our hand shape is different in that in case you don't draw the very far superior

and instead you drew the little bit inferior

, there is... one less tile? (our ideal 8m is also one less tile btw) Okay, let's redo the math taking that into account, with our actually to be non desired hand evolution's shape:
Ron agari % for lone tiles by number:
(others remain the same)
3: 0.69%
6: 0.60%
Non-visible tiles: 60 (remaining in wall) + 13 (dead wall; note the dora indicator is a visible tile) + 13x3 (the other players' hands) = 112
(1)In the case of discarding 6(7)m
The useful tiles become 2-5m and 3-6p.
(a)Probability to draw 25m 8/112= 7.14%
Ron probabilities for 36p wait 0.69×4+0.60×3=4.56%
(b)Probability to draw 36p 7/112=6.25%
Ron probabilities for 25m 0.95×4+0.60×4=6.20%
(7.14×4.56)+(6.25×6.20)=0.71%
(2)In the case of discarding 4(5)p
The useful tiles, 258m。
(a)Probability to draw 2m 4/112=3.57%
Probabilities of ron for 58m 0.60×4+0.95×3= 5.25%
(b)Probability to draw 5m 4/112=3.57%
Probabilities for 258m wait ron 0.95×4+0.60×3+0.95×3=8.45% (note that 5m is only x3, as you'd have drawn one already!)
(c)Probability to draw 8m 3/112= 2.67%
Probability for ron on 25m wait 0.95×4+0.60×4=6.20%
(3.57×5.25)+(3.57×8.45)+(2.67×6.20)= 0.65%
(God, I sure hope I'm not making any mistakes)
Therefore, even in that case, the 67m discard's 0.71% is still superior to the 45p discard's 0.65%.
And a superior yaku ari tenpai chance in early game has a huge effect on the EV of the hand. Do note that even with your 47p discard, once you draw 25m, you will still take on pinfu nomi.
You can still throw pinfu away and riichi with a kanchan for riichi+iipeikou, but that's for another research (in which the result has been that taking on riichi+pinfu is better than taking on riichi+iipeikou kanchan anyway).
It's the most valuable proof I can calculate. And I hope it fits in one post. Therefore, digitally, I'd say the answer is pretty much tilted towards
(PS: Also, this is a "worst case scenario" where 5p came in. If what came in was 3p or 8p, the agari% (and therefore, of course, the EV) skyrockets!)
I don't know about occult, though. Atmospheric pressure and "feel" or "read" are not my main field of expertise.