Analysis: Mauro's Games - 05
Moderator: Shirluban
Analysis: Mauro's Games - 05
It's some game that no matter what I do I can't win: seven games, five fourth places, one third. Out of 79 hands, I won five. This is way out of my normal results and I don't think I changed my way of play, so I was wondering: did I do some huge mistake I'm missing?
http://tenhou.net/0/?log=2016020417gm-0 ... 6af57&tw=0
In South 3/0 it'd have been better to discard or ; I discarded because it's more difficult to reach tenpai, but if I reach it I have a better wait and pinfu, maybe tanyao if I draw . Not sure it was the right thing to do.
Same hand, when I discarded I think would have been better. Still, I can't see huge mistakes, nothing worth of winning so little in these last games.
http://tenhou.net/0/?log=2016020417gm-0 ... 6af57&tw=0
In South 3/0 it'd have been better to discard or ; I discarded because it's more difficult to reach tenpai, but if I reach it I have a better wait and pinfu, maybe tanyao if I draw . Not sure it was the right thing to do.
Same hand, when I discarded I think would have been better. Still, I can't see huge mistakes, nothing worth of winning so little in these last games.
Re: Analysis: Mauro's Games - 05
I'm only 2 Dan too! Here are my thoughts:
E2:
5th turn - I think you could've kept that Dora and discard 9p in hopes of building a wait around lower Souzu. 5689 shape has an overlapping wait of 7.
With such an aggressive Oya (Mangan/Haneman), that 5p tanki Riichi was MUCH too risky in my opinion. I would've just given up that cheap hand.
E4:
2nd turn - 8p would've been a more efficient discard in hopes for Chanta. Sha looks like an obvious pair to me. Lone 2-8 tiles can be very useful in early game. Lonely 3 gives you a double sided wait with 2 or 4. That's 8 tiles!
S1:
I would've kept that 2p just because it's next to Dora and you really need points. I'd suggest 8m there.
S3:
I think you did just the right thing.
You were a bit unlucky, especially in E3... It's great that you keep asking people for advice! Always question and analyze the way you play, even when you win! I'm sure some other stronger players here will share their insight and we'll both learn something here!
Here's some useful stuff that will help you improve your skills:
http://riichi.dynaman.net
http://justanotherjapanesemahjongblog.blogspot.com
http://osamuko.com/category/mahjong-theory
E2:
5th turn - I think you could've kept that Dora and discard 9p in hopes of building a wait around lower Souzu. 5689 shape has an overlapping wait of 7.
With such an aggressive Oya (Mangan/Haneman), that 5p tanki Riichi was MUCH too risky in my opinion. I would've just given up that cheap hand.
E4:
2nd turn - 8p would've been a more efficient discard in hopes for Chanta. Sha looks like an obvious pair to me. Lone 2-8 tiles can be very useful in early game. Lonely 3 gives you a double sided wait with 2 or 4. That's 8 tiles!
S1:
I would've kept that 2p just because it's next to Dora and you really need points. I'd suggest 8m there.
S3:
I think you did just the right thing.
You were a bit unlucky, especially in E3... It's great that you keep asking people for advice! Always question and analyze the way you play, even when you win! I'm sure some other stronger players here will share their insight and we'll both learn something here!
Here's some useful stuff that will help you improve your skills:
http://riichi.dynaman.net
http://justanotherjapanesemahjongblog.blogspot.com
http://osamuko.com/category/mahjong-theory
Re: Analysis: Mauro's Games - 05
Why not 1m? At least you don't lose 7p, and if you draw 2m you can use 55m as pair without being furiten.Krabman wrote:E2:
5th turn - I think you could've kept that Dora and discard 9p in hopes of building a wait around lower Souzu
Just to be sure I understand what you're saying: you mean with those melds oya could have mangan/haneman, so riiching on a 5p tanki was too risky because I can't defend against him?With such an aggressive Oya (Mangan/Haneman), that 5p tanki Riichi was MUCH too risky in my opinion. I would've just given up that cheap hand
Yup; I don't know how, but somehow in that discard I forgot 3p was dora, I realized it after discarding 2pS1:
I would've kept that 2p just because it's next to Dora and you really need points. I'd suggest 8m there
I already read all of those, thanks! Now I'm reviewing some part of Daina's book to memorize them.
Thanks for your help! If I didn't do major mistakes it's a good thing - winning some more hands would have been better, but at least I'm making fewer mistakes.
Re: Analysis: Mauro's Games - 05
It depends on how you look at the shape 134556. I see that as a complete pair and a ryankan, therefore 1-3-5 & 456. By discarding 1m you'd weaken the shape. It's better to keep it together as it's still early. If you draw 1m you will have a pair, a set and a ryanmen! 2m will also give you two sets. Just think about the possibilities!
You don't lose the chance for 7p. You already have a 47 wait. That's why 9p is a better choice.
I'm still not sure about E2-2. You had 2 Dora but it was getting late and you were still iishanten. Neither your Tanyao nor Pinfu were confirmed. You can assume that you'd complete 78m first. In the worst scenario you'd draw 9m and end up with a bad kanchan wait. Riichi Dora 2 with a bad wait is not worth the gamble. That 1s wasn't a suji or anything so it was dangerous, especially since kamicha had discarded 3s which could've come out of 233 shape. Matagi suji are not 100% accurate but they show which tiles CAN be more dangerous.
You had enough tiles for betaori & it was still very early in the game so there was no need to push that iishanten. But, like I said, I'm not sure myself if it's a good analysis.
One thing's for sure - sometimes our hands look really tempting because of Dora but they may actually be not worth pushing.
Yeah, that 5p Riichi was really not worth it. You could call that a major mistake. Oya was 100% tenpai - two melds, Souzu tsumogiri. Dabu Ton, Honitsu, Dora... it turns out he also had Hatsu xD You were really lucky not getting a Ron there.
You don't lose the chance for 7p. You already have a 47 wait. That's why 9p is a better choice.
I'm still not sure about E2-2. You had 2 Dora but it was getting late and you were still iishanten. Neither your Tanyao nor Pinfu were confirmed. You can assume that you'd complete 78m first. In the worst scenario you'd draw 9m and end up with a bad kanchan wait. Riichi Dora 2 with a bad wait is not worth the gamble. That 1s wasn't a suji or anything so it was dangerous, especially since kamicha had discarded 3s which could've come out of 233 shape. Matagi suji are not 100% accurate but they show which tiles CAN be more dangerous.
You had enough tiles for betaori & it was still very early in the game so there was no need to push that iishanten. But, like I said, I'm not sure myself if it's a good analysis.
One thing's for sure - sometimes our hands look really tempting because of Dora but they may actually be not worth pushing.
Yeah, that 5p Riichi was really not worth it. You could call that a major mistake. Oya was 100% tenpai - two melds, Souzu tsumogiri. Dabu Ton, Honitsu, Dora... it turns out he also had Hatsu xD You were really lucky not getting a Ron there.
Re: Analysis: Mauro's Games - 05
I'll think more about this: I can see what you're saying, but discarding 9p instead of 1m or 2s means losing 12 tiles of uke-ire; I'll take a look on how the hand could evolve.Krabman wrote:It depends on how you look at the shape 134556. I see that as a complete pair and a ryankan, therefore 1-3-5 & 456. By discarding 1m you'd weaken the shape. It's better to keep it together as it's still early. If you draw 1m you will have a pair, a set and a ryanmen! 2m will also give you two sets. Just think about the possibilities!
I don't really use matagi suji and the like, right now, I still have to re-read them: matagi suji are rare early in the game and so early discard could indicate safe tiles, but that 3s was quite close to riichi declaration, so I'm not sure what's more relevant: that it was a 3-7 tile, that it was discarder early in the game (fifth discard), that it was near a riichi declaration (four turns earlier).I'm still not sure about E2-2. You had 2 Dora but it was getting late and you were still iishanten. Neither your Tanyao nor Pinfu were confirmed. You can assume that you'd complete 78m first. In the worst scenario you'd draw 9m and end up with a bad kanchan wait. Riichi Dora 2 with a bad wait is not worth the gamble. That 1s wasn't a suji or anything so it was dangerous, especially since kamicha had discarded 3s which could've come out of 233 shape. Matagi suji are not 100% accurate but they show which tiles CAN be more dangerous
(You're right about not losing 7p, my mistake in re-reading the hand.)
Re: Analysis: Mauro's Games - 05
Also, discarding 1m I don't lose 24m: 34556m, it's a set and a ryanmen (345 56) with a possible head (55); with 2m I get 234 556, while with 4m I get 344 456, both advancing my shanten.
Re: Analysis: Mauro's Games - 05
I don't always follow suji theories when I play. But it's definitely something to practice if we want to get to Houou someday
Since kamicha was gettin closer to tenpai with almost every single discard, we could treat that as a "late game" situation which makes matagi suji theory viable. 1s was simply not safe and 3s supported that. Of course, he could've waited for anything, but that 3s was a little hint.
What's more important I think, is your iishanten and unconfirmed Pinfu, Tanyao. It'd be different if you had iishanten with two ryanmen.
The shape could evolve in many ways but I still think that at that point, penchan 89p was the least useful element in your hand.
Since kamicha was gettin closer to tenpai with almost every single discard, we could treat that as a "late game" situation which makes matagi suji theory viable. 1s was simply not safe and 3s supported that. Of course, he could've waited for anything, but that 3s was a little hint.
What's more important I think, is your iishanten and unconfirmed Pinfu, Tanyao. It'd be different if you had iishanten with two ryanmen.
The shape could evolve in many ways but I still think that at that point, penchan 89p was the least useful element in your hand.
Re: Analysis: Mauro's Games - 05
By the way, I was wondering: do you find suji (beside the usual omote) so useful? I rember to have read on Just Another Japanese Mahjong Blog that - according to the author - at least some of them are proven wrong, and don't really affect the risk of the tiles, so he doesn't even explain them.
Re: Analysis: Mauro's Games - 05
I hope you don't mind me jumping in here. I didn't read all the other comments so I might say something that was already said before.
East 1: I would discard the and then , but this is very minor. I think you played this hand really well though.
East 2: When you discard dora, I think both and then are possibly better, but I don't think is too bad. You might notice the dealer held on to 2 honor tiles over the and , which looks like honitsu so that's another reason to hold the dora (as you can use the other bamboo tiles as well if you draw them, and you don't have to worry about it getting called). Personally, I wouldn't declare riichi but I don't think it's bad to. I think you played this hand fine as well.
East 2 bonus 1: The wasn't very useful as and would go with (of course 7 would go better with 8 though). If you are considering hands other than chiitoitsu, you should hold cause you can draw around it and use the dora. If you're only thinking of chiitoitsu, you could consider holding and discarding middle tiles like . Once you get a triplet of I would discard the for sure, and multiple times later on as well I would discard it.
Near the end, you could call the with the plan of discarding , so you have a chance to get to tenpai (safely even).
The last discard was risky.
East 2 bonus 2: When you discard , it's an interesting decision between that, and / . I can't say which is best for sure, so I'll just go off of your choice. After that, you should discard as it has very little use. It could be a pair, but when you draw you have 2 pairs already. I think both discarding the pair and the before the to be big mistakes. With the two pairs you're one away from tenpai with 2 dora and a chance to draw a good wait around the . You can't draw much of a wait around because is furiten, and the 4567 is better anyway. You actually drew a , and would've been one away from tenpai on pinfu, 2 dora, possibly tanyao. Even after the riichi, was safe and not very useful to you, but wasn't safe.
Of course, you may not have won this hand any way you played it, but you want to make sure you're making good decisions anyway.
East 3: Discarding from was not a good discard. You are one away from tenpai and could get pinfu if you draw . Because the 6 bamboos are your pair, you should discard 4 bamboo. is more useful than , especially when the 6 is separated out as a pair. In the same way, in is more useful than so I would discard 4 bamboo there as well (think of both the 4 bamboo and 3 crak as lone tiles). I don't like discarding , but with three 6, three 8, and a 9 circle out and the chance at sanshoku I guess it's fine.
East 4: I don't have much to say here.
South 1: When you discard I would recommend (even if you draw 7 bam it's not completely wasted, and you can use the dora). If you're going to pick though, you should go with instead. As for the actual result, there's nothing you could do about that.
South 2: Nothing to say
South 2 bonus 1: I think you played this hand just fine.
South 3: I would hold for sanshoku chance and discard red dragon. It's unlikely but it's desperation time.
South 4: I would call pon on the south wind and hope to win with 2 dora, double south wind off of the person across from you.
You can very easily get really unlucky or really lucky for a while without playing much better or worse. Recently, I got like 7 last places out of 12 matches in the tokujou room, despite playing in the same way that got me to 7th dan, and after that, my past 21 games have been 6 first, 7 second, 8 third, no last place, without making any major changes. All you can do is try to make the best decisions possible...
East 1: I would discard the and then , but this is very minor. I think you played this hand really well though.
East 2: When you discard dora, I think both and then are possibly better, but I don't think is too bad. You might notice the dealer held on to 2 honor tiles over the and , which looks like honitsu so that's another reason to hold the dora (as you can use the other bamboo tiles as well if you draw them, and you don't have to worry about it getting called). Personally, I wouldn't declare riichi but I don't think it's bad to. I think you played this hand fine as well.
East 2 bonus 1: The wasn't very useful as and would go with (of course 7 would go better with 8 though). If you are considering hands other than chiitoitsu, you should hold cause you can draw around it and use the dora. If you're only thinking of chiitoitsu, you could consider holding and discarding middle tiles like . Once you get a triplet of I would discard the for sure, and multiple times later on as well I would discard it.
Near the end, you could call the with the plan of discarding , so you have a chance to get to tenpai (safely even).
The last discard was risky.
East 2 bonus 2: When you discard , it's an interesting decision between that, and / . I can't say which is best for sure, so I'll just go off of your choice. After that, you should discard as it has very little use. It could be a pair, but when you draw you have 2 pairs already. I think both discarding the pair and the before the to be big mistakes. With the two pairs you're one away from tenpai with 2 dora and a chance to draw a good wait around the . You can't draw much of a wait around because is furiten, and the 4567 is better anyway. You actually drew a , and would've been one away from tenpai on pinfu, 2 dora, possibly tanyao. Even after the riichi, was safe and not very useful to you, but wasn't safe.
Of course, you may not have won this hand any way you played it, but you want to make sure you're making good decisions anyway.
East 3: Discarding from was not a good discard. You are one away from tenpai and could get pinfu if you draw . Because the 6 bamboos are your pair, you should discard 4 bamboo. is more useful than , especially when the 6 is separated out as a pair. In the same way, in is more useful than so I would discard 4 bamboo there as well (think of both the 4 bamboo and 3 crak as lone tiles). I don't like discarding , but with three 6, three 8, and a 9 circle out and the chance at sanshoku I guess it's fine.
East 4: I don't have much to say here.
South 1: When you discard I would recommend (even if you draw 7 bam it's not completely wasted, and you can use the dora). If you're going to pick though, you should go with instead. As for the actual result, there's nothing you could do about that.
South 2: Nothing to say
South 2 bonus 1: I think you played this hand just fine.
South 3: I would hold for sanshoku chance and discard red dragon. It's unlikely but it's desperation time.
South 4: I would call pon on the south wind and hope to win with 2 dora, double south wind off of the person across from you.
You can very easily get really unlucky or really lucky for a while without playing much better or worse. Recently, I got like 7 last places out of 12 matches in the tokujou room, despite playing in the same way that got me to 7th dan, and after that, my past 21 games have been 6 first, 7 second, 8 third, no last place, without making any major changes. All you can do is try to make the best decisions possible...
Re: Analysis: Mauro's Games - 05
Not at all, thanksDdR_Dan wrote:I hope you don't mind me jumping in here
To have a safer tile to discard later?East 1: I would discard the and then , but this is very minor
East 2/1: I think I kept 8 thinking about chiitoitsu (if I get tenpai, waiting on 8 is better than waiting on 7), and discarded because I wasn't thinking only about chiitoitsu; maybe I tried too hard to keep open to them both, and should have decided if favor chiitoitsu (so, keeping ) or another hand (so keeping )?
East 2/2: you're right on , I should have discarded it: having three pairs I choose to discard one, but since is already in a set it's not really a pair.
If you chose to discard another tile, which one would you discard?East 3: [...] I don't like discarding , but with three 6, three 8, and a 9 circle out and the chance at sanshoku I guess it's fine
Would you recommend also over ? could make a set with , while is lone.South 1: When you discard I would recommend (even if you draw 7 bam it's not completely wasted, and you can use the dora). If you're going to pick though, you should go with instead
Re: Analysis: Mauro's Games - 05
I'm not at a level high enough to really say but by my logic, I think those suji often make sense. Especially when it comes to open hands. Riichi hands are pretty much impossible to read but player's discards out of an open hand can tell you a lot. You want to pay attention to:Mauro wrote:By the way, I was wondering: do you find suji (beside the usual omote) so useful? I rember to have read on Just Another Japanese Mahjong Blog that - according to the author - at least some of them are proven wrong, and don't really affect the risk of the tiles, so he doesn't even explain them.
1. discards right after each meld
2. suspicious discards - discarding kanchan, penchan shapes, pairs
3. all late game discards out of hand
That way, seeing what the player calls and discards, you can often figure out his hand shape and even his tenpai wait. And we're actually talking ACCURATE reading. Sounds great but it takes a lot of practice to be able to track all of the information and judge situations on that basis. But it's doable.
So yes, suji theories are not something you can blindly rely on, but they shouldn't be ignored if you want to improve. It's definitely good to be able to utilize them effectively.
Re: Analysis: Mauro's Games - 05
YesTo have a safer tile to discard later?East 1: I would discard the and then , but this is very minor
In this case I would probably try to go for another hand without discarding any pairs, and if I drew a 5th pair I would commit to chiitoitsu.East 2/1: I think I kept 8 thinking about chiitoitsu (if I get tenpai, waiting on 8 is better than waiting on 7), and discarded because I wasn't thinking only about chiitoitsu; maybe I tried too hard to keep open to them both, and should have decided if favor chiitoitsu (so, keeping ) or another hand (so keeping )?
I actually play pretty extremely because I usually choose the best chance to win over the most points, have a very low call rate and play really defensive. But, I would discard . This might just be my playstyle and not necessarily the best choice.If you chose to discard another tile, which one would you discard?East 3: [...] I don't like discarding , but with three 6, three 8, and a 9 circle out and the chance at sanshoku I guess it's fine
Because it's , the 8 is hard to use. Compare how your hand improves with what you draw:Would you recommend also over ? could make a set with , while is lone.South 1: When you discard I would recommend (even if you draw 7 bam it's not completely wasted, and you can use the dora). If you're going to pick though, you should go with instead
In the first, if you draw that's really helpful and is helpful but it's not a good wait, and too. In the second these tiles are no longer helpful (except the 6 in your full hand).
If you draw , in the second one, in your actual hand the is like a lone tile because is your only pair. There's a small chance of a straight but you'd give up your pair, and you can also draw a pair somewhere else to have as a second pair + wait, but otherwise isn't very helpful.
If you draw , in both you end up with another set, but you don't have a pair in either. In the first in your whole hand you end up with 2 sets, a 2 sided wait, a single wait and no pair. In the second you end up with 2 sets, two 2 sided waits, a single wait and no pair. The second is better, but on the wait you draw a pair on, you'll likely give up the wait for the pair in the end, even if it's a two sided wait.
So, by keeping over you lose out on some character tiles without gaining that much.