One rule I played on computer.

American, Filipino... Any other rule sets you may have heard of or come across!

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zzo38
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One rule I played on computer.

Post by zzo38 » Tue Aug 23, 2011 10:05 pm

This is according to "4 Winds" program. (Some options cannot be changed)

Each player starts 0 points (and is allowed to be negative). Game is 4 rounds of each wind East South West North. During north round, there is three tiles charleston when tiles are dealt at the beginning of the hand.

In case of exhaustive draw, the deal does not pass. There is pool 6 points to distribute to tenpai/no-ten. Abortive draw occurs in case of 4 kan or 4 same tiles discarded on first turn (regardless what they are).

You need minimum 1 point to call win. You can call any player's tile for sequence, not only previous player. Sacred discard is absolute and missed discard is traditional. It is possible to have multiple winners at the same time in case of multiple simultaneous calls.

Dead wall is replenishing 14 tiles, with dora. There is also red 5 dora. Each dora 1 point, but does not count for the requirement to win.

East can call Ding-dong up to once during each hand.

Payment for win self-draw is: each loser pays 2x hand points. If winner is East, East gets paid 1 from each loser. Otherwise, East pays 1 point to winner.

Payment for win from discard is: discarder pays 4x hand points, the other 2 players pay 1x hand points each. If winner or discarder is East, discarder pays 1 point.

Calling riichi is allowed at any time. It has the same restrictions as the Japanese game except that you do not have to be closed hand. It costs 15 points (even if you don't have any, so you are allowed to go negative) and is pooled in case of draw.

Hand points:
* Concealed hand (regardless of self-draw) = 1
* Kong of Dragons = 1
* Pung or Kong of own Wind = 1
* Kong of Wind of the Round = 1
* Pung of Double Wind = 2
* Kong of Double Wind = 3
* Same Chow from 2 suits twice = 1
* Three Chows of the same numbers = 1
* Same Chow from all suits = 1
* Four Chows of the same numbers = 2
* Two identical Chows = 1
* Two identical Chows twice = 2
* 2 identical Chows twice, same number = 3
* Three identical Chows = 3
* Four identical Chows = 6
* Run of 6 tiles of 1 suit = 1
* 2 runs of 6 tiles of 1 suit = 2
* 3 Chows of 1 suit, step 1 = 1
* 3 Chows of 1 suit, step 2 = 1
* 3 Chows of 3 suits, step 3 (with Chinese Official exclusion rules) = 2
* 3 Chows of 1 suit, step 3 = 2
* 4 Chows of 1 suit, step 1 = 2
* 4 Chows of 1 suit, step 2 (The pair must be Dragons) = 2
* Triplets 1 and 9 of the same suit twice = 1
* 4 triplets of Terminals and Honors = 2
* 2 triplets of the same number twice = 2
* 2 triplets and a pair of the same numbers = 3
* Three triplets of the same number = 4
* 2 triplets of a Chow set = 1
* 2 triplets + pair in sequence of 1 suit = 2
* 3 triplets in sequence of 2 suits = 1
* 3 triplets in sequence of 3 suits = 1
* 3 triplets in sequence of 1 suit = 3
* 3 triplets of a Chow set = 3
* 3 triplets of 2 suits, jump 2 = 1
* 3 triplets of 3 suits, jump 2 = 1
* 3 triplets of 1 suits, jump 2 = 1
* 3 triplets of 2 suits, jump 3 = 1
* 3 triplets of 3 suits, jump 3 = 1
* 3 triplets of 1 suits, jump 3 = 1
* 3 triplets of 2 suits, jump 4 = 1
* 3 triplets of 3 suits, jump 4 = 1
* 3 triplets of 1 suits, jump 4 = 2
* 4 triplets in sequence = 3
* 4 triplets in sequence of 1 suit = 4
* Three concealed triplets = 2
* Three Kongs = 1
* Three concealed Kongs = 1
* Four triplets, one concealed = 2
* Four triplets, two concealed = 2
* Four triplets, three concealed = 2
* Four concealed triplets = 3
* Four Kongs = 1
* Four concealed Kongs = 1
* Little Three Dragons = 4
* Big Three Dragons = 4
* Little Three Winds = 4
* Big Three Winds = 4
* Fully concealed hand (accepting concealed Kongs) = 1
* Chow hand (no traditional value pairs) = 1
* Pung hand = 2
* Pung hand of one suit, requiring 1-3-5-7-9, the pair must be 1 or 9 = 6
* All odd = 1
* All even = 1
* All simples = 1
* Terminal or Honor in each set = 2
* Terminal in each set = 3
* Terminal 1(9) in each set = 3
* All Terminals and Honors = 3
* Same number in each set = 1
* Same number in each set across 3 = 1
* All of three numbers = 1
* All of two "numbers" = 1
* All of two numbers = 1
* One suit and Honors = 2
* One suit and Honors 2-2-X = 2
* One suit and Honors 3-1-X = 2
* One suit and Honors 4-1 = 3
* One suit and Special Honors = 3
* One suit only = 6
* Four same in three sets = 2
* Four same in four sets = 3
* Last chance hand (consider own hand tiles as played, allow dead multiple-chance hand) = 1
* Bird eats cake = 1
* Out on last tile of the Wall = 1
* Out on last discard = 1
* Out by robbing a Kong = 1
* Declaration of Ready (Riichi) = 1
* Out one after the Ready declaration (Ippatsu) = 1
* Dora tile = 1
* Ura Dora tile = 1
* Kong Dora tile = 1
* Red Dora tile = 1

Special hand (melds are allowed, but never "count directly"):
* Thirteen Orphans (pure or impure) = 3
* Little Snake = 2
* Little Snake with Dragons = 2
* Seven Pairs (identical pairs are permitted) = 1
* Chop Suey/Sukiyaki/Chow Mein/Lil = 2
* Windy Chows = 1
* Royal Chows = 1
* Windy Pungs = 1
* Windy Pungs of Same Number = 1

Insurance penalties: Last five tiles error, Nine tiles error. ("No Choice" does not absolve you from being penalized)

Yakitori = 1 point to each other player.

Dealer's 2 consecutive wins counts 2 points, draws are permitted.

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Shirluban
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Re: One rule I played on computer.

Post by Shirluban » Tue Aug 23, 2011 11:35 pm

Excuse me, I didn't get the question.
East can call Ding-dong up to once during each hand.
It's spelled with 'K's, not 'D's. And Godzilla is stronger. :lol:
Either that or I don't know what you're talking about.
Cats don't do タンヤオ (tan-yao) but タニャーオ (ta-nya-o).
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Barticle
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Re: One rule I played on computer.

Post by Barticle » Wed Aug 24, 2011 9:31 am

I think Ding Dong is like a mid-game Charleston but you exchange only one tile with each of your opponents. I'm quite happy playing without that sort of rule.

zzo38
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Re: One rule I played on computer.

Post by zzo38 » Wed Aug 24, 2011 4:16 pm

Barticle wrote:I think Ding Dong is like a mid-game Charleston but you exchange only one tile with each of your opponents. I'm quite happy playing without that sort of rule.
True. I, too, like to play Japanese mahjong without this rule. But I was trying to make up completely different rules using the limits of the computer program to see what I could make. Different kind of mahjong game is different of course! Probably the rules I entered are highly unusual, but it plays. (I still prefer Japanese mahjong rules, though. But I can play some others too.)
It's spelled with 'K's, not 'D's. And Godzilla is stronger.
Oops, sorry. You can do "King Kong" once per deal, whatever that means. If you make up a mahjong game with King Kong, and then you can make it there is also Godzilla as well.

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