I can still feel that early-game panic in ARC Raiders, when every drop felt like a coin flip between a good haul and losing everything, and I had no clue how people were already rich off ARC Raiders Coins for sale while I was face‑planting off cliffs and chasing junk loot. Back then I treated it like any other shooter, sprinting in a straight line, looting anything that glowed pink, and wondering why I kept dying to fall damage instead of enemy squads. After a few hundred hours, a lot of failed raids, and way too many beta wipes, the game looks very different: same brutal world, but once you start abusing the movement and economy quirks the game never explains, the whole thing tilts in your favour.
Movement Tricks That Keep You Alive
Most new players run everywhere, roll on cooldown and just hope the physics behave, which is why they keep getting flattened. The game's movement is janky but you can lean into that. The big one is the slide‑roll chain: jump, tap crouch while you are still in the air to start a slide, then dive straight into a roll right before you touch the ground. Done right it keeps your speed and wipes fall damage, so those scary tower jumps near the Dam turn into fast rotations instead of broken legs. Avoid vaulting across big gaps, because the animation loves to bug out and drop you short. Use vaults for speed instead: quick vault‑jump over low cover to get a tiny burst of momentum. And do not stand still to eat; hold interact while sprinting so you are topping up stamina and staying a harder target to track.
Routes For Real Money, Not Scrap
Everyone knows the main Power Gen vault at the Dam, which is exactly why it is crowded and usually half‑looted. If you want actual profit rather than "got lucky once", you chain spots that most squads ignore. One solid run from the east spawn is: hit the primary vault fast, grab what you can carry, then swing straight to the west highway overpass. There is a server rack there that opens a secondary vault with guaranteed epic crates, and if you time it for night the loot table feels almost doubled. On decent runs that means something like 140k per extract while other teams are leaving with a couple of mid‑tier guns and a sad backpack. When the Dam is too hot, swap to Stella Montis. The rooftop antenna hatch is annoying to climb, so barely anyone bothers, but if you put in the effort you will find a quiet stash worth around 180k just waiting for you.
Fighting ARC And Players Without Wasting Ammo
In fights, most people panic and mag‑dump armour plates that barely matter. Against ARC machines you want to focus the yellow vents and any exposed weak points, even if that means holding fire for a second instead of spraying. A basic level 2 Bobcat with a choke becomes nasty once you get used to closing the gap; it just chews through drones and smaller bots. When a Hulk lobs fireballs, do not roll sideways out into the splash, just slide underneath the projectile so it sails over you. PvP is even more ruthless. The friendly wiggle looks harmless but often turns into a bait push, so if someone is acting too nice in a sketchy spot, assume they are lining up a shot. Throw decoys early; ARC units will happily chase them for a few seconds, which is enough time to break line of sight, reposition for a flank, or just disappear if the fight looks bad.
Staying Out Of The Poverty Trap
The real grind hits later, when repairs, crafting and stash upgrades start eating everything you bring home, and this is where a lot of players burn out. Keep your workshop working for you: queue triple benches before you log off so they are auto‑crafting pinks while you sleep, even if you are only turning them into sellable parts. Rotate your best coins and materials into builds that actually change your raids instead of hoarding them "for later" and going in under‑geared. If farming blueprints, coins and Power Rods stops being fun and starts feeling like a second job, there is nothing wrong with topping up through a trusted trading site like u4gm, then jumping back into the part that matters: taking smarter fights, running cleaner routes and turning those sketchy drops into raids you actually walk out of.
U4GM ARC Raiders guide to stop dumb deaths and print stupid money
Moderator: Shirluban
