A note from Jenn:

Let me introduce Gemma.

She is going to yell at me for using this picture (I am on the right, Gemma is on the left) because she likes to look precocious.


I asked her to write this Journal because when I taught her how to play Reach Mahjong this year (yes, she is my very first student! and I am very protective, so be careful!), I realized that it is tough to teach someone mahjong once it becomes routine for you. It is much easier if someone who is learning themselves explains it, because they know the exact questions that you will be asking as well. So, Gemma is responsible for telling you things that she has noticed, learned and is worried about.

Here is a brief background so you don't feel like strangers. She is from Tavistock, Devon, United Kingdom (don't worry, I never heard of it either). She already has 2 degrees: a BA in Japanese studies at the University of Sheffield and an MS in Chinese Language/Business and International Relations. That means she is way smarter than me (and probably Garthe too). She is very well-travelled, well-read and enjoys languages. One of her most favorite things to eat is Natto (just kidding, she apparantely can't stand it). She likes Pearl Tea, is a wine drinker and likes mochi. When she isnt playing mahjong, she said she likes to "wind up my brother" and kill cockroaches, which she hates.
So enjoy!




December 23, 2006

Gemma's Journal #1

Well my first time playing Mahjong and it doesn't seem so difficult - well at least not as difficult as Amy Tan made it out to be! Reminds me mostly of Rummi, having to make sets or runs to create a hand, just with lots of pieces of plastic rather than fifty two cards!



So far I've learnt that to create a hand you have to make a hand that consists of four groups or runs, plus one pair. (Groups are three of a kind; runs are three tiles of sequential numbers of the same suits.)



Maybe to make my point clearer it would be best to use some examples:



That would be a hand of all runs and one pair.


That would be a hand of all groups and one pair.


That's a hand with a mix of runs and groups.


However, I have been warned that not all these hands are necessarily worth hand points and therefore won't win you a game! This is just the basic rule you need to follow to create a hand. All of us are beginners so we haven't been worrying too much about hand points this time, but Jenn threatens next week to start teaching us the hands. I'm suspecting that this initial feeling of understanding is going to be quickly undermined with hands to learn and scoring systems. (I have an absolutely terrible memory!)


Apart from that building the wall is also not half as bad as I anticipated (blame Amy Tan again!) although I do keep knocking down parts of the wall as I pull tiles for my go, so if nothing else at least this game might improve my hand-eye coordination!


It was really enjoyable though and I'm looking forward to next week even if mixed with a little apprehension that my brain won't be able to cope!

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January 1, 2007

Gemma's Journal #2

So after learning the basic shape of a hand last week, this week we went on to learning simple hands.



The simplest hand point I've been taught so far is a group of dragons. I.e. Three white/red/green dragons. So for example:






These would all be worth one hand point. So far so good!




Would be worth two hand points. One for each set of dragons. 1 + 1 = 2. And who said the British education system was in crisis!


Next hand point I wasn't so keen on, because it requires you remembering something for more than a few minutes and having a vague idea of geography.


Little explanation first. In Reach Mahjong there are two rounds played, East round and South round. Similar to the dragon group hand point, for the second hand point I want to describe you just have to get a set of East tiles if the round is East for one hand point or if the round is the South round, then a group of the South wind. Examples being;


Round Wind ex.1

Round East



Round Wind ex.2

Round South



Both worth one point each. Again not too hard! The third point starts to get a little difficult.



Each seat is also assigned a directional wind depending on who is the dealer. Now I was useless at geography but I do remember

Never Eat Shredded Wheat

Now the dealer is always East, and your seat wind is decided by that, in the order going anti-clockwise - East, South, West, North. (So the new mahjong mnemonic is Eat Shredded Wheat? Never!) Now getting a set of your wind tile is also worth one hand point.

So if I were sitting in the South seat then getting three South tiles would give me a hand point. If I were sitting in the West seat then getting three west tiles would give me a hand point and so on for East and North.

This starts to get complicated, for me at least, because remembering what seat I'm in for more than a minute seems far beyond my capabilities! Especially as the order is opposite to that of the compass! There are some perks to these points though. For example, if I was sitting in the East seat and it was the East round then:



Would be worth two hand points one for having the round wind and one for having my seat wind! So look out for that!

To be honest though at the moment I haven't been worrying too much about hand points and still been practicing just making a hand in the first place. Small steps! But at least I've started learning the hands and writing it down I hope will let me remember it easier too.

So to summarize the points I have to remember this week are:

Set of dragons
Set of round wind
Set of seat wind


Not too hard, but ask me again next week if I still remember!



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January 12, 2007

Gemma's Journal #3

So quick recap on what I've learnt so far:

  • A basic hand is four sets or runs, plus one pair.
  • An example of a hand worth points would be:
    • A set of dragons
    • A set of round wind
    • A set of seat wind
Jenn has taught me a new trick that is going to make it so much easier to obtain these sets of wind and dragon tiles!


Just a reminder of the table set up:


East is the always the dealer and play proceeds anti-clockwise from there. Which means that after East (dealer) South will then pull his tile and so on...

Now the trick which I've now learnt to help me create these sets of tiles is Bump (Pon in Japanese). For example I'm sitting there with this hand:



and one of the other players discards the White Dragon, I can steal this off him by interrupting play. I have to shout BUMP or PON then I can take that tile he discarded. Giving me my set of three dragons and my point!


To finish it I have to discard one of my own tiles and then display my set of three tiles to my right with the tile that I stole point towards the player that I took it from. Which means turned to its side and placed on the left of the set if I stole from the player on my left; placed on its side to the right if stolen from the player on my right; and in the middle on its side if stolen from the player opposite me.


Play then resumes anti-clockwise from the person who said Bump (and not from the person who discarded the tile).

I can see I might be using this trick quite a bit to be winning myself some hand points until I can learn some more hands.

Next week, I'm going to be taught Chow which sounds suspiciously similar to Bump but I'm sure I'm misleading myself!


In other news, I'm proving myself to be totally inept at pulling tiles from the wall without throwing them all over the place as you all promised! But when it comes to building the wall - that whole trick where you place a whole line of seventeen tiles on top of another row of seventeen tiles in one swift double pinky move. I'm not enjoying that. This is often what happens:



How do those central tiles turn themselves around like that?! It's almost a special move in its own right! ARGH!



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January 21, 2007

Gemma's Journal #4

So last week was Bump. This week is Chow!
Chow is very similar to Bump although instead of groups this is for runs. There is one limitation to Chow when compared to Bump is that instead of being able to Chow off anyone else on the table you can only Chow off the player to your left.


Back to the table set up!


Letfs imagine I was sitting in the West seat and I have this hand.



I would ideally like a 9 to finish off that run! North then discards the 9, however I canft Chow that because, obviously, hefs to my right. Finally, South discards a 9 -@Nowfs my chance!
So, just as I did with Bump I say Chow! Show my tiles. Discard one tile and then pick up the 9. Play would then continue to my right, again just the same as Bump. Simple!


>Jennfs Note: Place the tile you took perpendicular to the left of the two tiles it goes with and put the set to your right just like you did with bump! Here are some examples:


One last point to clarify is; what to do if the situation arises when one player declares Bump and another Chow. In this instance Bump is stronger and that player takes the tile. However if the third player declares Mahjong, then neither of the Chow or Bump players can take the tile.

To be honest itfs that simple! My entry for this week is already at an end!


I should fill this entry up a bit more perhapsc Ok you lot can advise me then we can ask Jenn or Garthe to give us their answers!



Which tile should I discard?

PS: If any Brits are reading- I hope you weathered the storms all right and your roofs and cars are still intact!



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February 2, 2007

Gemma's Journal #5

Hey again everyone!

Thank you everyone for commenting on my last entry! That was fantastic! It's great to have everyone discussing and sharing their views, especially for a beginner like myself - getting advice from you all is going to be great way for me to learn. I'm going to do something similar again for this one, so if you're already more than familiar with the rules of Mahjong skip to the bottom!


If we've all grasped the concept of Bump then this next one isn't going to prove a problem at all.


What if you have four of a kind in your hand? Apart from being quite excited, what should you do? This is where we can shout Quad! It's almost exactly the same as Bump, so when someone discards a tile that you could use to your advantage and create a set of four then you can shout Quad and upon showing your group of three take the final tile to create a Quad. However, you would be one tile short to make a full hand if it was left at that. Therefore, to rectify this, you have to take one tile from the far end of the dead wall (or king's tiles) before you choose a discard. Then your Quad gets put to your right side with the tile turned appropriately just as before.



If you are not taking from someone else's discard and instead have pulled the tile yourself then you can still Quad. This is called Concealed Quad; on your go you just say Quad, show the tiles, then pull another tile from the dead wall (or king's tiles) and discard. You then have to place your tiles, as if you had barked them, on your right but turning the outside tiles over to indicate that you drew it yourself.



One last Quad option is; what if you Bumped a set from another player and then pulled the final fourth tile? You can add this and create a Quad! We're calling this Add-a-Quad and then you take an extra tile and discard as above.



Apart from being quite satisfying to collect all of one tile the other exciting aspect to Quadding (It sounds a bit like some game in Harry Potter!) in all of it's varied forms, is that you can then turn over an extra lucky tile indicator - thus increasing your chances of getting a lucky tile in your hand!


There is one last rule for Quads is that if 4 Quads are declared in a single hand by any of the players (i.e. four lucky tile indicators have been turned over) then the hand is replayed.

Jenn's note: If only one player has Quads and they have 4 Quads then the hand is not replayed and it is instead a limit hand (4 Quads). If more than one player has Quads and the count gets to 4 Quads, then the hand is usually started over.


I managed to get a concealed Quad the other day with the red dragons and it was the lucky tile. I can't tell you how pleased I was! Fortune smiled on me that day!


Ok, following on from last week's popularity I have another puzzle you can advise me on. Walter kindly emailed me one that he created and I'd like to see what everyone has to say about it. I love the way he phrased it as well! It's quite a lot like a school maths (and Americans please note - math-S not mathc hehe!) textbook.



Bob got extremely lucky. He managed to make Reach with a Full Flush.


But, now he realizes it's not easy to be so lucky. There are too many choices. Too many similar tiles. So he asks his wife, Margaret, who is a far better player than he is : "I'm waiting for a 2 or a 5 Bamboo. But it feels like there may be other ways to finish this hand. Am I missing something?"

Thank you Walter!!!

If anyone else has some more puzzles that they think might be fun and interesting, please email them to me! Or maybe you had a really exciting hand last week and want to share it with us? I know I always get confused whilst playing as to what I might be waiting on, so I jot down my hand and then look at it at my leisure later. Anything like that then email me!


Or just send me fanmail! I like to feel loved! heehee



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February 12, 2007

Gemma's Journal #6

I got an email from Walter this week with evidence that the puzzle that we had last week can occur in real life!

This was a picture from the Mahjong Montreal Winter Tournament:



An amazing wait of 3, 4, 5, 6 or 7 bamboo. (He quaded the 8 because it was a Drag (Lucky Tile)!)


However, if he wasn't careful and had previously discarded one of these tiles then his hand would have become a lost hand. It's this Missed Win (or Lost Hand, a.k.a. Sacred Discard) rule that I wanted to look at in this entry. Mostly because it's really upsetting me and catching me out A LOT recently. (If you're not understanding the terms I just used because you know the Japanese one etc, you clearly have not checked out Jenn's great new glossary! Made lovingly for you! http://reachmahjong.com/en/rules/glossary.html)


So Missed Win means that if I've already discarded a tile that could have completed my hand, even if that's not the tile I eventually want to win on, then I can't Mahjong on it. Unless I pull it myself. Woah, that's a complicated sentence! To make it a little clearer I'll use some pictures!

My hand is this:



My discards look like this:



My wait is ‡E‡H... But oh no! There's the ‡E in my discard pile! That's a Lost Hand for me...


That's quite a simple one to see but that's when those horrible waits start to catch you out. When you (more specifically me) don't calculate correctly your wait and then realise to your horror after you've reached that unless you pull it yourself you're lost - it's really annoying!



That's why these puzzles are so good! So that we can get used to the patterns that come up and see what we're waiting on better. Certainly something that I need more practice on if my recent performance is anything to go by!


And with that here's my puzzle for you! Actually I have two this week. Perhaps they may be a little too easy for the more experienced but I hope they'll be fun nonetheless.



What's my wait?

And this is a hand I actually got playing ron2 this week. Can you see what my wait is? Also try and guess which tile I'd discarded that made this hand fall foul of the Missed Win rule!



If anyone else has some more puzzles that they think might be fun and interesting, please email them to me! Or maybe you had a really exciting hand last week and want to share it with us? I know I always get confused whilst playing as to what I might be waiting on, so I jot down my hand and then look at it at my leisure later. Anything like that then email me!


Or just send me fanmail! I like to feel loved! heehee



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February 24, 2007

Gemma's Journal #7

So I've been wondering what I should write about this week. Jenn suggested that I write about scoring, and I started trying to but then I realised I was still completely lost! It's the thing I'm currently working on but there are still quite a few holes in my understanding of it all. To be honest there doesn't seem to be much logic behind it at all! Well I shall persevere and you can expect an entry explaining the basics of scoring from me soon!

Hence I thought I would use this entry instead to clear up a few little loose ends in what I looked at already and then give you some puzzles to look at!

Apart from scoring this week I've also been trying to introduce Mahjong to some of my classmates. (blind leading the blind perhaps!) I think/hope that they had a good time and certainly a few of them seem quite enthusiastic to play more which must be a good sign.



Look at their confusion! I'm clearly a brilliant teacher!


Anyway, I'm hoping some of them will start reading and using this site so we can expand our community more!


Second thing I want to look at is a combination question of reach and quad. This was something I didn't consider when I was first writing my entries about these two but whilst I was playing ron2 the issue came up. I might not have mentioned explicitly that once you had reached it was possible to still declare a Concealed Quad because in most instances it wouldn't change your wait. But take a look at this hand:



The wait for this is 5 6 8 of Bams.@However if you declare a Concealed Quad with the 7 of Bams, then your wait would become a 6 of bams only. Because reach rules mean you can't change your wait you wouldn't be able to do this. Just something to watch for!


I also received an email from David who asked this question:


"One last question on the sacred discard/Missed Win, if you have a ready hand and you haven't Reach-ed, the only concern is for your own discards, you can pass up other discards from other players and it won't effect your hand (say you're waiting for a hand worth more points), However if you declare Reach you HAVE to take the first discard that will complete your hand, correct? The "sacred discard" doesn't expand into the other players' ENTIRE discards, only the tiles they discard AFTER you've declared Reach?"



This is something I want to pass onto Jenn. (sorry! Help us!)


>Jenn's Note: David has it right here! I'm going to use the term eMissed Win' for Sacred Discard and eLost Hand' for hands that have fallen into the category. First of all, if ANY of your winning tiles are in your own discard pile, your hand is considered to be Lost Hand no matter what and your only winning option is by drawing the winning tile yourself. The following explanation will be regarding the times when your hand is not yet Lost.

When you have a Ready Hand and you have not Reached, you only have to worry about your own discards and any discards in the same turn that include your winning tile. If I discard a tile, then Gemma discards my winning tile and I let it go (don't win on it), then the Missed Win rule applies to me until after I have had another turn. Me having another turn means me discarding a tile (the taken tile can be drawn, Chowed, Bumped or quaded). If my turn gets skipped because of someone else Bumping or Chowing, I still cannot win on the river until after I have had a turn.

After Reaching, your own entire discard and all other players' discards after the Reach was declared determine your Missed Win. If any of your winning tiles are in those places, you have Missed your Win. You must win on the first winning tile that has come out on the river. If you don't, you have a Lost Hand until the end of the game and can only win on a Self-Drawn tile.

It is a confusing rule. If anyone can think of a simpler way to explain it, please comment! Back to Gem!


I haven't been able to find any other odd situations or peculiarities yet but email me if you can think of anything for me to add!

Right, this entry is going to be a little puzzle heavy. But I expect you to all be ready to learn/revise the scoring rules for next time! Especially so you can all help me!

I had some great emails as well with puzzles! (My job gets easier by the day!)

So this week's puzzles were created for me by John. Thank you!

Puzzle One:



What's the wait?


Puzzle Two:



And finally two questions for the more experienced players on the boards:

Question 3: This one is from Jenn.

Which would you discard and why?



Question 4: This was emailed to me from another beginner like myself and I think we'd all like to hear words of wisdom on this one!


"This whole "Missed Win" has always been one of the most confusing parts of the game for me. Besides a self-pick do you just have to give up in a situation like this? Or do you then go about changing your hand until all of your possibilities to go out are tiles you haven't discarded?"


So, if we realise we're foul of the eMissed Win' rule do we just pray that we'll pull it ourselves, or do we try to change our hands?

Well, I'm sorry that that has been a bit of a random entry with lots of added bits of other people's work and questions! Thank you very much everyone who emailed me. Some of the questions were really good which is why I decided to share them with everyone!

Tomorrow I'm off to Japan to spend the week with Jenn so I'll make up for this week with an extra special Japan entry! Wish me luck everyone!


If anyone else has some more puzzles that they think might be fun and interesting, please email them to me! Or maybe you had a really exciting hand last week and want to share it with us? I know I always get confused whilst playing as to what I might be waiting on, so I jot down my hand and then look at it at my leisure later. Anything like that then email me!


Or just send me fanmail! I like to feel loved! heehee



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March 15, 2007

Gemma's Journal #8

A note from Jenn: This entry was supposed to be up a few days ago, but while in Vegas I had some technical difficulties. Stay tuned for more on-time updates!


Hey everyone again. I've just come back from Japan so I'm going to postpone my entry on scoring another week to tell you my experiences of playing and watching Mahjong in Japan. (Convenient yet good excuse! I'm getting there, I promise, especially now with the good emails I've received offering good sites and tips to use. Thank you!)


Mahjong parlours seemed, in the most part to be small, often smoky, ill-ventilated affairs, which I guess was how I had expected. But they were far quieter than I had imagined. Mostly limited to the sound of clicking tiles and concentration!


All the tables were automatic and quite frightening to the uninitiated. It took me a little while to get used to all the buttons and what they did; although it does speed up the process so much. I really appreciated not having to build the wall manually and not having to count the bones (They're counted automatically for you by magnets). So now I've decided that my new aim is to have one in my house (I have to get a house big enough for one first!).


The first time I played was with Jenn and Garthe so that was a nice gentle introduction and allowed me to get to grips with the whirring table, with all its fancy buttons, etc. Despite this though, I still felt unprepared when I played with Masayuki Katayama (author of obaka miiko), another professional and Jenn. I was so tense! You should have seen my hands shake! The game moved so much faster than I'm used it and it took all my mental processing power just to not knock the tiles everywhere! A complete departure from the slower games I had played with other beginners or the faceless Internet games. Saying that, I do think the speed of Ron2 helped me to think quicker, yet I still found it difficult to organise my tiles and work out what my waits were. (My mind has become lazy with Ron2 figuring everything out for me!) Everyone was so kind and patient with me though and I settled into it slowly. Although I didn't win I played to the best of my abilities so I was really happy - managing to pull off a Half Flush and All Triples. I was pretty pleased with myself! Hopefully Jenn wasn't too embarrassed by me either!


Other than playing Mahjong, Jenn also took me to watch several professionals. I'd not really given much thought to watching people play before and I certainly hadn't considered Mahjong to be a spectator sport but I'm completely converted after my trip. Watching professionals play really allows you to see new things that you wouldn't have even considered before. I really feel that it has helped me improve my understanding of the game. One of the games that I watched from the Mahjong Champions League was particularly exciting. I was sat behind JPML's Hiro Yamai (Jenn wrote about him earlier so if you missed her column go and check it out here!) There were some really tense moments. One hand Yamai got really lucky and had in his hand 3 white dragons, 2 red dragons and 1 green dragon. He bumped the first red dragon that came out and then pulled a second green dragon. I think I was more nervous than he was! The final green dragon was discarded and Yamai won the 3 Big Dragons limit hand in only a few discards leaving him an easy win after that.


Apart from exciting moments like that it was a great learning experience. I can see where I've been having a lot of problems in playing Mahjong and where I could think of other alternatives to my style of play. I would highly recommend watching just as much as playing to improve. I'll certainly be watching the proz play on Ron2 more now!


So overall I had an amazing trip! Lots of Mahjong playing and learning. Jenn found time to look after me so well even though she's such a busy person. (She's really not kidding when she says she's always doing something Mahjong related!) Thank you so much for a great week Jenn! You're an amazing teacher! (If you edit that out I'll be angry!)


As soon as I got back I was playing Mahjong again, newly enthused from my trip. As I wrote about in my last column I'm trying to teach some of my school friends here in Taipei Mahjong to share the joys and broaden our English speaking community. It's also helping me quite a lot I feel. After recommending watching more Mahjong I'd also recommend teaching more Mahjong to improve your abilities. Sometimes a complete beginners question can really make you think too! So everyone should get their friends addicted too and we can bring even more Mahjong friends to our site!


On a final, slightly random, note teaching has made me hate the Peace Hand more. It's one of the first hands in the book I was reading but for beginners I still think it's one of the more difficult to understand and remember. I recall being quite frustrated by it in the beginning when I thought I had it and then realised my wait was incorrect just as I tried to Mahjong.



On that note my puzzle-esque thing today is probably quite easy for experienced players but for beginners perhapsc




Is that still a peace hand? Why?

If anyone has any questions on my trip that they want to hear a beginner's point of view feel free to post them up! I'll reply asap!

And as usual every week I love to get emails and now that I'm home I have lots of time! So email me!



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April 3, 2007

..

Gemma's Journal #9

Here it is, the first part of the series of entries on scoring that I've been putting off writing! This will probably go quite slowly for those already acquainted with the art of scoring in Japanese Mahjong. As you know, though, my entries have always been aimed for beginners by a complete beginner. I'm expecting that I'll make lots of mistakes over the next few weeks so I'll be expecting you experienced ones out there to be correcting me and cheering all the newbies on!


Scoring... once you've finally managed to commit all the hands to memory (I have to admit having a card in front of you with the hands on like they do in America does sound a little appealing from a beginners point of view!) scoring really is a bit of a kick in the teeth! I'm not going to lie but you're going to have to get memorising some more. There are a lot of points handed out for different things, I think it looks quite daunting but we can make it together! Good Luck everyone!


There are two kinds of points in Mahjong.

Hand points - the points associated with hands that Garthe has been introducing to us

Base points - the points that you gather in other ways for having sets, certain waits, etc.

Base points is where I want to begin explaining. So how do you obtain these base points?



Mahjong

First things first, you get 20 points for going out. You then get an additional 10 points if you Mahjong off someone else's discard if your hand is concealed, to make 30 points. If you draw the winning tile yourself (concealed or not) you get 2 points, for 22.


Sets


32 points for a concealed quad of 1 , 9 or honor tiles
16 points for a concealed quad of 2 - 8

16 points for an open quad of 1-9 or honor tiles
8 points for an open quad of 2-8

8 points for a closed set of 1-9 or honor tiles
4 points for a closed set of 2-8

4 points for an open set of 1-9 or honor tiles
2 points for an open set of 2-8


Head


Head made of value tiles is 2 points
Anything else... 0 points!


Wait


Double sided wait = 0 points
Waiting to complete a set, e.g. 44 88 = 0 points
Middle wait e.g. 57 = 2 points
End wait e.g. 12 = 2 points
Waiting for the head = 2 points


It's not too horrific! I mean, sure, you have to memorise a lot, but at least they're all even! Imagine if it had been multiples of three! (you wouldn't think I had an A-level in Maths!)


Best way to memorise it though is, as always, practice! So with that here are some more puzzles for you. I want you to try and count up the base points. Perhaps I'll post up some more, later in the week, if I can get enough replies.





Self-Drawn



River Win (taken from another's discard)

East-Round East Seat


River Win (taken from another's discard



And as usual every week I love to get emails and now that I'm home I have lots of time! So email me!



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April 30, 2007

Gemma's Journal #10

A note from Jenn: This entry was supposed to be up a few days ago, but while in Vegas I had some technical difficulties. I'm back in Tokyo again, quite possibly for good. Stay tuned for more on-time updates!


Ok, so I'm hoping that everyone got what happened in the last post. I'm still not entirely sure of the whole scoring system myself so any encouragement is much appreciated! I'm hoping that the people I teach Mahjong to in Taiwan have been reading these too. Everytime I tell them how much a hand is worth they're completely incredulous and think I'm just making numbers up on the spot. Now I can prove to them that there is some logic in the seemingly random numbers I come up with!


So, you have your base points now hopefully! Where are we going to go from there? You need your hand points! Garthe has been going through the hands and what each is worth, so hopefully you have a good idea how many hand points each hand is worth already. We then have to look at a chart (well beginners have to look at a chart and those of us who's brains are too tired from having to work out the base points already). The easiest thing that I have found is just learning the chart, although Jenn has kindly explained the whole thing to me. I did find it a lot easier to just pull the numbers from my memory than try and work the whole thing out mathematically each time. Also if you're not a genius then it's pretty difficult to work it out quick enough in a real game.


I'm not going to swamp you with the entire chart now. I'm just going to give you the ones that are going to be the most useful (also seemingly the most random- if you can memorise these two charts the rest is a breeze!). Then, next week I'll give you the rest.


Non-Dealer

Top number is when won off a discard (one person pays). Brackets are for a self-drawn win- first number is what the non-dealers pay out and the second number is that which the dealer pays out (the bigger one!)


Hand Points ->

Base Points
1 2 3
30 1000
(300/500)
2000
(500/1000)
3900
(1000/2000)
40 1300
(400/700)
2600
(700/1300)
5200
(1300/2600)
50 1600
(400/800)
3200
(800/1600)
6400
(1600/3200)

Dealer

Top number is when won off a discard (one person pays). Bottom number is what each player pays the dealer for a self-drawn win.


Hand Points ->

Base Points
1 2 3
30 1500
(500)
2900
(1000)
5800
(2000)
40 2000
(700)
3900
(1300)
7700
(2600)
50 2400
(800)
4800
(1600)
9600
(3200)

At 4 hand points everything gets a lot simpler and base points cease to matter!


Non-dealer


4-5: 8000 (2000/4000)
6-7: 12000 (3000/6000)
8-10: 16000 (4000/8000)
11-: 24000 (6000/12000)
Full points (Limit Hand): 32000 (8000/16000)


Dealer


4-5: 12000 (4000)
6-7: 18000 (6000)
8-10: 24000 (8000)
11-: 36000 (12000)
Full points (Limit Hand): 48000 (16000)


So after three hand points things get a lot easier! So I would just remember that for the time being and those are the most common points to score.
However, one last annoying thing is that there is a different chart for All-pairs and Peace hand.


Non-Dealer


Hand Points ->

Base Points
1 2 3 4
Peace 1000
2000
(400/700)
3900
(700/1300)
7700
(1300/2600)
All-Pairs 1600
(400/800)
3200
(800/1600)
6400
(1600/3200)


Dealer


Hand Points ->

Base Points
1 2 3 4
Peace 1500
2900
(700)
5800
(1300)
11600
(3900)
All-Pairs 2400
(800)
4800
(1600)
9600
(3200)

After the 4 hand points it just starts to follow the 5 hand point values which makes things a lot better!


Put off now? I think I am! This is possibly not the most ideal way of explaining or teaching it so I think I might try it out on the people here and see if we can come up with a better way of explaining the whole thing. Next column I'll try and work through some examples and also post up the remaining charts for base points over 50. You'll have all the materials you need for scoring then and hopefully with a few examples the entire ordeal will be a lot clearer!


I took all the numbers for the charts from a book so if there are any mistakes I blame them, or my transcribing! Either way please post up so I can rectify the problem.


Finally, I shall leave you with a question. Why does Peace hand and All-pairs not follow the scoring system that uses the base points? I'll demand an answer from one of our pros if no one else knows!

Good luck going through these charts! And remember the best way to learn is practice! Set yourself questions, or even better make up a question and post it up here and have us all look at it and argue over it. You lot are probably helping me more than the other way round anyway!
Thank you for reading this far! Until next week!

And as usual every week I love to get emails and now that I'm home I have lots of time! So email me!



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May 21, 2007

Gemma's Journal #11

Hello again! Well finally lots of exercises for you to try out your new scoring skills. I decided to take pictures this time because I fancied getting up from my desk for a while. To be honest I havenft yet worked out the points myself yet so I shall be doing it at the same time as you. Ifll post up my answers later this week and then Jenn and Garthe can publicly humiliate/encourage me!








As always I love emails so please let me know any interesting Mahjong stories that you might have or anything you think might be interesting to mention!



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June 29, 2007

Gemma's Journal #12

After last entries disaster I am back and this time better prepared! I hope everyone forgives me!

Here is the new questions:

Question One

Seat = East
Self Drawn



Question Two

Seat = North
Won off of someone else's discard



Question Three

Seat = South
Won off of someone else's discard


I hope I remembered everything this time! Also, I'd like to apologise for the delay in emailing! For some reason my internet here has been terrible over the last week.

Looking forward to seeing if all our answers match! Happy Playing!



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July 26, 2007

Gemma's Journal #13

So this will be my final scoring post - Answers to the last post! Unfortunately this has required a lot (probably too much) thinking on my part!

Remember to work out the hand points first and then if itfs less than four youfll have to work out the troublesome base points!

(Also I think Ifm using a slightly simplified scoring table for beginners.)

Question One

Seat = East
Self Drawn



Hand points

One for double run Two for three coloured run One for closed self draw

Total = 4

Hurrah no need to count base points!

12,000

Question Two

Seat = North
Won off of someone else's discard



Hand points

One drag One set of dragons Two for three concealed Trips

Total = Four hand points

Hurrah! We donft have to work out base points!

8,000

Question Three

Seat = South
Won off of someone else's discard


(In this one I didnft show the hidden dragc oops! Letfs just pretend we werenft using that rule!

Hand points

One for Peace hand One drag One for reach

Total = 3 hand points

We donft have to work out base points for a peace hand either (hurrah!) so 3,900

That was quite sneaky of me to construct hands that didnft use base points. (I did intend for Question One to need base points but I managed to construct a much better hand than I had intended originally.

I hope I got those correct! Someone should check for me! (^v^)

Another short post! Jenn and Garthe are really upstaging me. I have a fantastic post planned next. Wellc when I say fantastic I mean fantastic if you, like me, HATE the all-pair hand. I want to take a closer look at it and see all the things I manage to do wrong with it. So start thinking about the strategies you have for the all-pair hand and hopefully we can have a discussion.

Also, if youfre not already registered on yakitori.com/, go and do so right this second! Been having great fun with the people over there discussing Mahjong and theyfre so friendly, even to foolish beginners like myself, so please come and join in the fun!



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Sept 6, 2007

Gemma's Journal #14

So, I'm in a bit of an in-between stage of my column. My next plan for my column is that I'll follow the progress of some new students of Mahjong to see how they fair. Hopefully we'll get their comments on the game and learning, and also your comments on my teaching method. It would be even better if I can motivate more people to spread the word as well! My new group of Mahjong players are a mixed bunch with two speaking no Asian languages and one with a good grasp. It'll be interesting I think to see their different reactions and what exactly interests different backgrounds with respect to Mahjong.



However, I've had to come back to the UK briefly and my three new students are waiting for me in Taipei. Therefore I've had to come up with some 'filler' entries... Sorry!



I thought that I would share with you my feelings on the All-Pairs hand. It's been really getting to me recently. I despise it. I can never pull it off, and if I lose big, I can almost guarantee it was a hand where I was trying for All-Pairs. I've summarised my All-Pairs experiences as folows:


1) I get quite a few pairs at the beginning so I become excited and think; "Yay! It's half started for me. Let's try!" But yeah, so I try and try and watch all those tiles that I could have Bumped (pon/peng) to give myself an All-Sets hand go by at the beginning but I'm still feeling confident. There is always a moment when I realise that this was a disastrous decision and it all goes pete tong. (Non-Brits that's your research project for the week! "Pete Tong")


2) Actually the whole thing goes pretty well until the last pair where I manage to obtain multiple "pairs" in my discard pile instead of in my hand.


3) I get nothing that will remotely help me and find that I can't get out of it because of "sacred discard" (furiten) etc...



To add to it all, I don't know whether it's because I'm so stressed out by this hand now, but for some reason in the process of trying to obtain this hand I mess it up by throwing a tile someone else needs. Perhaps I'm just not concentrating...



Then the few times that I do manage to pull off this hand, I'm never satisfied with the reward. Points-Stress ratio is just not good enough! For the days shaved off my life in those five minutes I need more!



Above all, is it just me or does this hand just not fit well with the other hands? I mean I like the way I can make links between hands and I rarely go all out for one particular hand and usually have ideas that I can do with it depending upon the tiles that I draw. The All-Pairs hand I just don't seem to have so many options. It just refuses to work with other hands. It sits there like a thorn in my side. It doesn't look that hard so why do I mess it up! It doesn't even fit in the normal scoring system!



I hate it so much.



I dislike it when other people pull it out on me. I never see it coming. I always predict something else. I make my discard. And there it is opposite the table. I've looked over past games to try and get the patterns from the discard so I can level up on this but no progress.



I hate that hand so so much.



I'm sure someone must like it though! So people go ahead and tell me that I'm wrong. Someone enlighten me. Someone prove to me that the devil did not add the All-Pairs hand to torment Mahjong players! Or, perhaps you have a hand that you equally despise. Share your woes!



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October 11, 2007

Gemma's Journal #15

Teaching Week One

Finally, back in Taipei! Unfortunately my last Mahjong buddies all left me for mainland China, however, I now have a whole new group of Canadians who are more than a little keen to learn and enjoy the fantastic game which is Mahjong!



So, now that my journal has taken you through the trials and tribulations of me, as a beginner, learning Mahjong, now you get to hear my experience of teaching it to other beginners. Maybe I can even convince them to write some words on what they thought of the game, and perhaps even an evaluation of my teaching methods!



I suppose the aim of my next entries is to give an example of teaching Mahjong to encourage you all to go and recruit some more players. I'm not sure how good my teaching will be, so advice will be welcome along the way! I do hope that this will be a contribution of sorts to the community and if nothing else at least we will have three more players!

My students are a mixed bunch. One has actually played a little Mahjong before with me, one has played some computer Mahjong and the other is a complete beginner. Two do not speak Chinese and one is learning. So I'm expecting that they'll advancing at different rates and this is my main concern at the beginning; to make sure none of them are left behind, yet balancing that out with steady progress.



Lesson One is pretty much decided I suppose. We basically just played with the tiles for half an hour. I gave each of them a suit and got them to find 1 through 9 of that suit to get them used to the tiles and what they looked like. I think it's easy for people who've been playing for a while that it does take a bit of time to get used to the patterns. For example, the one of bamboos is always an issue and even the eight of bamboos was making my students squint at the tiles!



Then we looked at the honor tiles. I tried not to fuss them too much with what each one exactly meant at that point as the non-Chinese speaking were having enough trouble with the numbers on the grands (wans). (I was using a Chinese set with no arabic numbers. I do in fact have a set from the UK with the Arabic numbers written in the corner. That would have been a life-saver this week!)



After that, we looked at what made a basic hand. This seemed to not be too much trouble although I'm not sure I was doing a good job of explaining!



Then, we set up the table and played! We played a first few rounds with our hands open so that we could talk about what we were doing, then when they were confident we played out hands closed. I think overall it went well. All three seemed to have no real problems with the basic progression of play. I think the biggest problem that was encountered was most definitely lack of English on some of the tiles. However, that could have easily been overcome with a different set.



We started talking about hands but, as I didn't want to overload them with information, I avoided it and have saved it all for next week. I mostly wanted everyone comfortable with the feel of Mahjong and accustom people to the tiles.

I can predict there are going to be a lot more problems in the making!

Anyway, have any of you taught Mahjong? Any advice for me? Let me know your thoughts!



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