Archive for the ‘Columns’ Category

Half Flushes, Part 1

Jun 4th, 2011
by admin

We continue this week with xKime’s translation of Puyo’s blogs. We also have professional input from JPML’s Garthe Nelson, adding to the depth of the conversation. Hopefully some of these issues will bring some good conversation to the forums as well.
From: http://blog.jpmahjong.net/read.php/520.htm

Right now in Japanese mahjong, Half Flushes and Full Flushes are called “somete” (dyed hand). Along with Reach, All Simples and Value Tiles, it’s one of the four most important yaku/hand in Japanese mahjong.
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Jenn’s Corner: Women’s League

May 30th, 2011
by jenn

Wow, it’s been a while since I wrote a proper Jenn’s Corner. I know the updates have been slower than I’d like, but thank you everyone for sticking through this with us. We’ve got a few projects going on that we can announce in the summer and I promise (again) that we’ll be updating more regularly here as well.
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Yaku (Hand Points)

May 21st, 2011
by admin

We continue this week with xKime’s translation of Puyo’s blogs. We also have professional input from JPML’s Garthe Nelson, adding to the depth of the conversation. Hopefully some of these issues will bring some good conversation to the forums as well.
“The Yaku (HP) of Reach Mahjong”

From: http://blog.jpmahjong.net/read.php/518.htm

(Attention, reader: these series of articles are about Yaku (HP) and their characteristics, it is assumed that the reader already knows the Yaku (HP) of reach mahjong. If you don’t know them learn them first)

Reach mahjong has about 37 types of Yaku (HP) (not including dora), the frequence in which they occur and the tiles they require are not the same. Just like a “Heaven Blessing” hand, all you need is good luck and no skill. -laughs-
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Important complex shapes (Part-2)

May 6th, 2011
by admin

We continue this week with xKime’s translation of Puyo’s blogs. We also have professional input from JPML’s Garthe Nelson, adding to the depth of the conversation. Hopefully some of these issues will bring some good conversation to the forums as well.
From: http://blog.jpmahjong.net/read.php/508.htm

In the last article we introduced a few good shapes for reach mahjong that are easy to overlook, today we will introduce other commonly seen shapes.
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Important complex shapes (part-1)

Mar 4th, 2011
by admin

We continue this week with xKime’s translation of Puyo’s blogs. This time we also have professional input from JPML’s Garthe Nelson, adding to the depth of the conversation. Hopefully some of these issues will bring some good conversation to the forums as well.
From: http://blog.jpmahjong.net/read.php/506.htm

In the last article we mentioned incomplete sets (taatsu), that were easily distinguishable simple shapes. This time we will explain complex shapes.
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Beginner Tile Efficiency: Incomplete Set (Taatsu) Theory

Feb 18th, 2011
by admin

We continue this week with xKime’s translation of Puyo’s blogs. This time we also have professional input from JPML’s Garthe Nelson, adding to the depth of the conversation. Hopefully some of these issues will bring some good conversation to the forums as well.

After we deal with the starting hand, we can assume all useless tiles have been taken care of. If the remaining tiles are not melds, we can divide them in the next three types:
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Introducing Puyo!

Feb 4th, 2011
by admin

For the last year I have had the privilege of writing a regular column with Kelvin “Puyo” Ng, from Hong Kong, about mahjong in a Macau-based magazine called World Gaming Magazine. Puyo and I are both Reach-based mahjong players, but we’ve collaborated to broaden our coverage, emphasizing on Chinese-based rules as well. Puyo is a regular Mahjong Fight Club player and keeps a blog in Chinese about Japanese mahjong. Puyo has worked as a senior official at the World Series of Mahjong and was a member of the RM.com/WGM team at the 2010 event.
One of our avid readers, xKime, has volunteered to translate Puyo’s blog so that our English audience can enjoy this expert’s insight. Twice a month we will introduce one of Puyo’s blogs. This first one is an introduction in tile efficiency. So enjoy and if there’s a subject you’d like more info on e-mail us and maybe Puyo will oblige!

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Why is s/he playing?

Jan 24th, 2011
by garthe

Man have I played a lot of mahjong lately. And actually, results on the whole haven’t been so bad recently too. I was feeling pretty good about my play until I ran into the same comment a couple times, once directed to me, once to someone else, and both with unveiled disgust for their target. It has definitely been food for thought.
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Jenn’s Corner: Mahjong in 2011

Jan 20th, 2011
by jenn

I have played live mahjong exactly 3 times so far this year. I’m on my way to play Mahjong Fight Club now (literally as soon as I post this for tomorrow’s publishing), but games are very different than playing live. So far I’ve played at League (4 games), at North-Kanto League (4 games) and at the make-up session I played for North-Kanto League. Basically I went from really crappy to crappy to not bad at all.
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Continue winning! Blech!

Dec 16th, 2010
by garthe

What? Continuing to win is a bad thing? No. But needing to win to continue is. Why does Garthe hate everything, you may ask. I don’t. Name one thing, you order. Tenpai-renchan! I say.
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