<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Reach Mahjong &#187; Clubs</title>
	<atom:link href="http://reachmahjong.com/en/category/clubs/feed/" rel="self" type="application/rss+xml" />
	<link>http://reachmahjong.com/en</link>
	<description></description>
	<lastBuildDate>Mon, 19 Dec 2011 18:45:16 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Introducing TNT</title>
		<link>http://reachmahjong.com/en/2011/01/2953/</link>
		<comments>http://reachmahjong.com/en/2011/01/2953/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 18:00:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Clubs]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/2011/01/2953/</guid>
		<description><![CDATA[Tri Nitro Tiles (TNT) Located in Paris, France Established November, 2010 Run by Quentin Thomas 11 members as of January, 2011 Last year 4 fiends in France discovered mahjong. They [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://reachmahjong.com/en/wordpress/wp-content/uploads/2011/01/297-92.png"><img src="http://reachmahjong.com/en/wordpress/wp-content/uploads/2011/01/297-92.png" alt="" title="297-92" width="150" height="105" class="alignleft size-full wp-image-2955" /></a><strong><a href="http://www.tnt-rcr.com">Tri Nitro Tiles (TNT)</a></strong><br />
Located in Paris, France<br />
Established November, 2010<br />
Run by Quentin Thomas<br />
11 members as of January, 2011<br />
<br />
Last year 4 fiends in France discovered mahjong. <span id="more-2953"></span>They started with Chinese rules, but it wasn’t long before they turned their attention to Riichi. They are not the only riichi players in Paris, and that’s why they have come together to create a community for Riichi players in the area. TNT is affiliates with the <a href="http://mahjong.forum2jeux.com/">FFMJ</a> (French Federation of Mahjong). TNT is the first strictly Riichi club in France.<br />
<br />
<a href="http://reachmahjong.com/en/wordpress/wp-content/uploads/2011/01/photo_40925116-52a3-47ac-56c5-f2919dedb72c.jpg"><img src="http://reachmahjong.com/en/wordpress/wp-content/uploads/2011/01/photo_40925116-52a3-47ac-56c5-f2919dedb72c-300x225.jpg" alt="" title="photo_40925116-52a3-47ac-56c5-f2919dedb72c" width="300" height="225" class="alignright size-medium wp-image-2956" /></a>TNT uses EMA’s <a href="http://mahjong-europe.org/rules/downloads/riichirules_EN.pdf">RCR rule set</a> and meets once or twice a week. This might sound like a lot, but the founding members are brothers. When the players can’t meet to play live games they are playing on Ron2 or Tenhou.<br />
<br />
The players of TNT learned about Riichi from manga. They’ve also been influenced by Japanese games like Shogi, Go and Western games like poker. However, after learning Riichi Mahjong, they were hooked!<br />
<br />
You can meet players from TNT this year at the Eve’Riichi tournament in Paris (March, 2011), the European Riichi Tournament (March) and some FFMJ events (including the Paris Manga, Jap&#8217;anim). Be sure to check out their <a href="http://www.tnt-rcr.com">website</a> and if you’re in the area, join them for a game!</p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2011/01/2953/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USPML Update: October News</title>
		<link>http://reachmahjong.com/en/2010/10/uspml-update-october-news/</link>
		<comments>http://reachmahjong.com/en/2010/10/uspml-update-october-news/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 14:00:57 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>
		<category><![CDATA[mahjong]]></category>
		<category><![CDATA[Riichi]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=2828</guid>
		<description><![CDATA[Hello, it&#8217;s Charlyn from the USPML, with some brief news and updates for this month. Open Play events scheduled for the rest of 2010 We&#8217;ve scheduled our NYC Open Play [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, it&#8217;s Charlyn from the USPML, with some brief news and updates for this month.<br />
<br />
<strong>Open Play events scheduled for the rest of 2010</strong><br />
<span id="more-2828"></span><br />
We&#8217;ve scheduled our NYC Open Play events for the rest of the year. Open Play is usually on the fourth Sunday of the month, but to avoid the holidays, we&#8217;ve moved it for November and December.<br />
So the upcoming event dates are: Sundays; October 24, November 14, December 12.<br />
Latest details at our website: <a title="USPML.com" href="http://www.uspml.com" target="_blank">http://www.uspml.com</a><br />
</p>
<p><strong>Barticle&#8217;s excellent Riichi Mahjong terminology guide now available for download at our website</strong><br />
<br />
We&#8217;re proud to be hosting a Riichi Mahjong terminology guide put together by Barticle!<br />
Barticle&#8217;s guide contains a wealth of Riichi Mahjong terms covering all aspects of the game, from rules to waits to optional hands and variants. Each term is presented in the original Japanese, translated and thoroughly defined. Examples and diagrams are embedded throughout, making it easy to visualize and understand many of the more complicated terms. This is an excellent read for any Riichi player looking to solidify their understanding of game concepts, or just curious about the meaning of terms they might have run into in other mahjong-related media.<br />
Download it here: <a title="Barticle's Riichi Mahjong Guide" href="http://www.uspml.com/site/downloads/entry/barticles_japanese.htm">http://www.uspml.com/site/downloads/entry/barticles_japanese.htm</a><br />
</p>
<p><strong>Learn-to-Play Workshops temporarily suspended &#8211; curriculum redesign in process</strong><br />
<br />
Learn-to-Play Workshops are temporarily suspended, partly because of scheduling conflicts, and partly because we are re-working our lesson plans and curriculum. We&#8217;ll resume classes and other teaching activities soon with a new-and-improved method.</p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2010/10/uspml-update-october-news/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USPML Update: General News Summary</title>
		<link>http://reachmahjong.com/en/2010/09/uspml-update-general-news-summary/</link>
		<comments>http://reachmahjong.com/en/2010/09/uspml-update-general-news-summary/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 12:00:17 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=2773</guid>
		<description><![CDATA[Hello. It&#8217;s Charlyn. Sorry you haven&#8217;t heard from me here in a while. We&#8217;re still active, it&#8217;s just me who&#8217;s been quiet, so I&#8217;ll give you a short update about [...]]]></description>
			<content:encoded><![CDATA[<p>Hello. It&#8217;s Charlyn. Sorry you haven&#8217;t heard from me here in a while. We&#8217;re still active, it&#8217;s just me who&#8217;s been quiet, so I&#8217;ll give you a short update about what we&#8217;ve been doing.<br />
<span id="more-2773"></span>.<br />
<em>Teaching</em>. We&#8217;ve been holding Learn-to-Play workshops once a month since May. We advertise on Meetup, Craigslist, via word-of-mouth, and on our website. So far, every workshop has been attended by about 15 students. Sometimes students from previous sessions return and re-take the workshop, in order to review. We&#8217;ve been using the teaching method I discussed in previous columns: a four hour class in which students get to play as they learn.<br />
<br />
<strong>Open Play:</strong> Open Play is our regular event, for Riichi Mahjong players of all levels to meet up and play. We&#8217;ve been holding these monthly since January, and they attract about 12-15 players each time. It&#8217;s always a lot of fun, often exciting, and the games can be casual or quite serious depending on the players&#8217; mood. Occasionally students from the Learn-to-Play workshops come back to play again at Open Play, but not as many, and not as often, as we&#8217;d like.<br />
<br />
<strong>Teaching Method Improvements:</strong> Because our retention rate is not as high as we want, and because we&#8217;ve observed some limitations in our current teaching method over the past several months, we are planning to change the way we teach mahjong. We are working on a new curriculum that is more accessible, likely organized into more frequent but shorter classes, instead of the monthly four-hour &#8220;intensive&#8221; that we presently use. This effort is just starting; we are continuing to use the current method until we develop an improved one.<br />
<br />
<strong>Official Rules:</strong> USPML Official Rules are in the last stages of review. This process has been slower than expected but we are (really) almost done. Expect a release soon. Once the rules are released, we will move forward to organizing competitive events.<br />
<br />
Please visit us online: <a href="http://www.uspml.com">http://www.uspml.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2010/09/uspml-update-general-news-summary/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USPML Update: David Bresnick reports on EC Riichi 2010</title>
		<link>http://reachmahjong.com/en/2010/07/uspml-update-david-bresnick-reports-on-ec-riichi-2010/</link>
		<comments>http://reachmahjong.com/en/2010/07/uspml-update-david-bresnick-reports-on-ec-riichi-2010/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 11:23:26 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>
		<category><![CDATA[event report]]></category>
		<category><![CDATA[mahjong]]></category>
		<category><![CDATA[Riichi]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=2645</guid>
		<description><![CDATA[When I was first invited to participate in the 2010 EC Riichi Tournament, I felt a mixture of honor and trepidation.  Obviously I was delighted to participate, but I had [...]]]></description>
			<content:encoded><![CDATA[<p>When I was first invited to participate in the 2010 EC Riichi Tournament, I felt a mixture of honor and trepidation.  Obviously I was delighted to participate, but I had no idea what to expect!  This trip was a lot of firsts for me &#8211; my first time visiting Europe, my first serious tournament, and my first time meeting most of the EMA players and others I&#8217;d be encountering.  Needless to say, I was pretty nervous about traveling to an unfamiliar country and introducing myself!  Fortunately it turned out to be a great time.</p>
<p><span id="more-2645"></span></p>
<p>Thomas Riedel and I arrived in Hanover on Thursday afternoon, and proceeded to immediately succumb to the ravages of jetlag.  Happily, we were awake and ambulatory by Friday afternoon, which was when the lecture by Benjamin Boas and Takunori Kajimoto was scheduled.  This seminar was our first event of the tournament and, in retrospect, we were very lucky to have attended.  Being able to go over play concepts and introduce ourselves to the other players made for a much more comfortable experience and let us get a handle on what we’d be doing for the rest of the weekend.<br />
.<br />
So, first the facts:  The 2010 EC Riichi brought 80 players from all over the world to Hanover, Germany.  Each player participated in eight games and their total score determined their ranking; there was no elimination or bracketing.  Games consisted of either a full hanchan (East-South) game or 90 minutes of play, whichever came first &#8211; at 15 minutes remaining a gong was sounded, indicating that all players should finish their current hand and then play one more hand before finishing the game.<br />
.<br />
.<br />
Now the details of how my games went!<br />
.<br />
Game 1 &#8211; I started the tourney nervous, but calmed down a bit when it seemed everyone else was just getting settled in as well.  I remember this as being a solid game with good defense by all players.  During the East Round I actually ended up in tenpai on Greater/Lesser Four Winds, which did a lot to soothe my nerves &#8211; even though I didn&#8217;t win the hand, hitting such a high-tension feeling so early in the event meant that I could take a deep breath and be a bit more relaxed from then on.<br />
.<br />
Game 2 &#8211; This was another game full of good defensive players.  Points were hard-earned but I was fortunate and managed to wind up ahead.  I had to take a lot of care to avoid dealing in to the others, and this game heightened my defensive senses to their full capacity.<br />
.<br />
Game 3 &#8211; This game saw my first deal-in, for a substantial 12,000 points.  Luckily, I managed to win 12,000 points off that same player immediately afterwards, so I was back on neutral footing.  After that I played things a bit more sedately and finished in second place.<br />
.<br />
Game 4 &#8211; Everyone at this table was very aggressive, calling and pushing hard for their hands.  It shut down my game a bit, since it made it a lot more difficult to play defense, but I held back from shifting to a more aggressive stance and ended up in second place again.<br />
.<br />
Game 5 &#8211; This game was my second deal-in of the tourney, to another 12,000 point hand.  A bit of a poor start, but once again careful play made up the numbers.  A lucky tsumo or two got me out of the negatives and I found myself once again in second place.<br />
.<br />
.<br />
Game 6 &#8211; The first game of Day 2 saw Thomas Riedel and I playing at the same table!  Unfortunately for me, he was fresh off a good night&#8217;s sleep and in top form, and he dominated the game.  I was able to stay out of his way and grab a few points of my own, so I continued my trend of coming in second.<br />
.<br />
Game 7 &#8211; This game was my first net loss.  Caught between two very aggressive players and a fairly skilled defender, I dealt in to a Chanta hand (Outside Hand) early, for 2000 points, and just wasn&#8217;t able to make any headway for the rest of the game, losing a bit more from noten payments and other players&#8217; tsumo.  A little disappointing, but this late in the tournament at least I had good results to look back on to keep my confidence up.  After the scores were posted it was clear that it was still anyone&#8217;s game heading into the last match!<br />
.<br />
Game 8 &#8211; I knew that my final game would be important, but I didn&#8217;t know it would be my most exciting game of the whole event!  The East Round went by quickly, I&#8217;d managed to win a few solid hands so I was feeling pretty positive.  South Round put me more on the back foot, the other players wanted their share of the points so I had to let several hands pass by in order to be sure of holding on to my score.  Finally, we hit South Fourth, well ahead of the time limit.  Wanting to end the game quickly, I took advantage of the two Chun I&#8217;d been dealt and worked my way towards a called Fanpai (Dragon Pung) hand.  Drawing a red 5 sou was good luck.  Then, the player to my right dealt the red 5 pin, which I was able to pon.  My discard after that call left me ready on a 2 or 5 man, and immediately the player to my right drew and discarded the red 5 man, letting me ron a 4-han hand to end the game.  &#8220;Why was he casually dealing such dangerous tiles?&#8221; I thought&#8230; until he revealed his hand: tenpai, Kokushi Musou (Thirteen Orphans).  A tense game to the very end!<br />
.<br />
.<br />
Through these eight games I&#8217;d focused a lot on defense &#8211; my strategy was &#8220;don&#8217;t lose&#8221;.  My thinking was that since I wasn&#8217;t experienced in how the tournament was paced, I should just focus on not moving backwards and always gaining points, even if those gains were modest.  In the end, this strategy turned out to pay off quite well, and I ended the tournament in third place!  Overall I feel like this experience helped me to grow a lot as a player.  I faced many strong opponents and was constantly pushed to play at 100%.  Coming back I can&#8217;t wait to bring the lessons I learned back to the rest of the USPML players.<br />
.<br />
Once again I&#8217;d like to extend a big &#8220;thank you&#8221; to the organizers of the 2010 EC Riichi &#8211; it was a huge event and their hard work ensured that it was also a huge success!  I&#8217;d also like to thank the referees and my fellow players for creating a friendly and welcoming environment, not to mention being excellent competition.<br />
.<br />
.<br />
<em>David Bresnick is the president of the USPML.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2010/07/uspml-update-david-bresnick-reports-on-ec-riichi-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USPML Thoughts: Pitfalls of Magical Thinking</title>
		<link>http://reachmahjong.com/en/2010/06/uspml-thoughts-pitfalls-of-magical-thinking/</link>
		<comments>http://reachmahjong.com/en/2010/06/uspml-thoughts-pitfalls-of-magical-thinking/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 22:48:53 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>
		<category><![CDATA[mahjong]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[Riichi]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=2578</guid>
		<description><![CDATA[My mahjong weaknesses revealed when I stopped thinking Occult . When I first started playing mahjong, I followed the so-called Occult school of thought: I was quite superstitious, and I [...]]]></description>
			<content:encoded><![CDATA[<p>My mahjong weaknesses revealed when I stopped thinking Occult<br />
<span id="more-2578"></span> .<br />
When I first started playing mahjong, I followed the so-called Occult school of thought: I was quite superstitious, and I thought it was all about Luck. I had plenty of fun playing, but I wasn&#8217;t very good.<br />
I didn&#8217;t really improve until I stopped believing in Luck.<br />
Now, of course, there are elements of luck in mahjong; no one denies that. But is also important not to value Luck too highly, since it&#8217;s so tempting to blame fate for one&#8217;s own errors. I&#8217;ll tell you about some of my own mahjong weaknesses, which were revealed when I stopped overvaluing Luck.<br />
.<br />
<em>&#8220;Why does he always win mangan hands when I only ever get small ones? He must be so lucky.&#8221;</em><br />
One of the people I play with wins a lot of points every time he wins. I really used to think he was just blessed by the mahjong gods, because my hands hardly ever got big like that. Finally I asked him, &#8220;How do you get so lucky!?&#8221; He said, &#8220;I don&#8217;t. I build big hands.&#8221;<br />
So I looked at my own play, and I realized that I always tried to get ready as fast as possible, without paying attention to how big my score would be. So if my hand had a pair of East, I would be happy to pon East for Fanpai, and call the rest of my incomplete sets as well, regardless of what they were. Then, even if I won, I&#8217;d only get 1 han. My &#8220;lucky&#8221; friend, on the other hand, might try to pursue a Half Flush along with Fanpai, or try to combine the Fanpai with All Pon (or both), even though building a hand like that might take a bit longer. If he won, then he would get at least 3 han. Possibly even more if combined with other yaku.<br />
.<br />
<em>&#8220;Somehow I always end up with a stupid edge wait, I never have any luck.&#8221;</em><br />
I used to keep every incomplete set I was dealt at the start. If I had the 1, 2, and 5 of the same suit, I&#8217;d often discard the 5, thinking, &#8220;Well it is only a lone 5 and I have nothing else near it. Better keep the 1 and 2 since it&#8217;s so close to a set already.&#8221; Thinking like that, no wonder I ended up with edge waits! If I&#8217;d kept the 5, chances are good that I would later draw a 4 or 6, giving me the two-sided wait I wished for. Keeping middle tiles like 4 or 5 or 6 can be good, since they&#8217;re more likely to turn into something better.<br />
.<br />
<em>&#8220;I&#8217;m just unlucky &#8211; even when I discard the safest tile I have, I still deal in.&#8221;</em><br />
After I learned how to keep middle tiles, I started to have another problem. I dealt in all the time. I thought I was cursed! I knew a little about reading discards, and I was always throwing the safest tile I had. But once I stopped bemoaning my bad luck, I looked again at the way I play. I realized that I was holding middle tiles all the way until the bitter end, to give myself a better chance at All Simples, or a better chance at a good wait. But then, when I wanted to go on the defense, I&#8217;d have nothing but juicy risky middle tiles in my hand. Of course then, even if I tried to be as safe as possible, I wouldn&#8217;t have many good options.<br />
.<br />
Now, I still have to practice to stop my bad habits, and I also have to learn to find the balance &#8211; so I can win big hands, get good waits, AND not deal in.<br />
.<br />
But at least now I have a chance to improve. If I kept on thinking that it was really all Luck, I&#8217;d limit myself.</p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2010/06/uspml-thoughts-pitfalls-of-magical-thinking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USPML Update: USPML members will attend EC Riichi</title>
		<link>http://reachmahjong.com/en/2010/05/uspml-update-uspml-members-will-attend-ec-riichi/</link>
		<comments>http://reachmahjong.com/en/2010/05/uspml-update-uspml-members-will-attend-ec-riichi/#comments</comments>
		<pubDate>Mon, 24 May 2010 23:23:05 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>
		<category><![CDATA[reach mahjong]]></category>
		<category><![CDATA[Riichi]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=2412</guid>
		<description><![CDATA[The USPML is sending two representatives to the European Riichi Championship 2010 in Hanover this July, to participate in the tournament and meet more of the Riichi mahjong community of [...]]]></description>
			<content:encoded><![CDATA[<p>The USPML is sending two representatives to the European Riichi Championship 2010 in Hanover this July, to participate in the tournament and meet more of the Riichi mahjong community of Europe.  The lucky two are David Bresnick, our President, and Thomas Riedel, in charge of Public Relations.  They are both very excited to have the chance to play in the Championship, and looking forward as well to meeting European mahjong fans!  Since the EC Riichi tournament will use the European Mahjong Association (EMA) Riichi Competition Rules (RCR), David and Thomas have been practicing using those rules in order to get accustomed to them.  The biggest differences are that EMA RCR use three red fives and require All Simples (Tanyao) hands to be closed, whereas USPML Interim Rules use no red fives and Open All Simples (Open Tanyao) is allowed.  Both of these differences significantly change the game; David and Thomas have found that they need to adjust the way they play.</p>
<p><span id="more-2412"></span></p>
<p>The requirement that All Simples be closed especially changes the pacing of the game.  If All Simples is permitted as an open hand, when an opponent goes into Riichi or otherwise appears threatening, other players usually choose one of two paths: a defensive path where the player discards safer tiles and tries not to deal in, or an offensive path where the player tries to win quickly, even if only a very small hand, to deny the opponent a potentially valuable win.  By analogy, I think of the defensive path as a &#8220;dodge&#8221; and the offensive one as a &#8220;block&#8221;.  To try to &#8220;block&#8221; an opponent by winning quickly, a player must call tiles.  Open All Simples is often used in this situation since, out of all the hands, it is usually the easiest to win quickly.<br />
Players might normally feel that winning a hand whose only yaku is Open All Simples wasn&#8217;t worth it, preferring instead to keep their hands closed and stack All Simples with other closed yaku like Pinfu or Riichi. But when an opponent appears threatening it can be worthwhile to sacrifice one&#8217;s chance at a big win and race to the finish to &#8220;block&#8221; what could be a game-changing hand for another player.  Without the possibility of Open All Simples, it can feel like the &#8220;block&#8221; option is gone or is too difficult to be worthwhile.  When switching between rulesets, players must adapt to this difference.</p>
<p>In other news, our first public Learn to Play Workshop is on Sunday May 23.  Over fifteen students are slated to attend the workshop, including several American Mah Jongg players who are interested in learning other styles. We&#8217;re excited about getting more people playing Riichi Mahjong.</p>
<p>Please feel free to contact me any time, and also visit us online at <a href="http://www.uspml.com">www.uspml.com</a>!</p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2010/05/uspml-update-uspml-members-will-attend-ec-riichi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USPML News: Learn to Play Mahjong Workshop – May 23</title>
		<link>http://reachmahjong.com/en/2010/05/uspml-news-learn-to-play-mahjong-workshop-%e2%80%93-may-23-2/</link>
		<comments>http://reachmahjong.com/en/2010/05/uspml-news-learn-to-play-mahjong-workshop-%e2%80%93-may-23-2/#comments</comments>
		<pubDate>Tue, 04 May 2010 23:49:17 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=2195</guid>
		<description><![CDATA[A press release from USPML. Looks like a great chance to get your friends involved in your favourite hobby! &#8211; Gem We are holding our first Learn to Play Riichi [...]]]></description>
			<content:encoded><![CDATA[<p>A press release from USPML. Looks like a great chance to get your friends involved in your favourite hobby! &#8211; Gem<br />
<br />
We are holding our first Learn to Play Riichi Mahjong workshop! Sunday May 23 in New York City. Open to all, no experience needed. In-person instruction in a fun and interactive format. If you’re new to Riichi Mahjong, this event is for you!<br />
Come and learn the exciting game of Riichi Mahjong.<br />
<span id="more-2195"></span><br />
<strong>More about Riichi Mahjong:</strong><br />
Riichi (pronounced like &#8220;reach&#8221;) Mahjong is an exciting game for four players. In some ways it is similar to card games like rummy or poker, but it is played with a set of tiles instead of a deck of cards. This game is very popular in Japan, and is rapidly gaining popularity in the United States. Envision a game with its roots in gambling, played by the Yakuza… but with a strong skill component that made it suitable for competitive play too. Riichi Mahjong retains the excitement of a gambling-style game, but also emphasizes strategy. It is a game with a lot of depth and richness, but most of all, it&#8217;s really fun!<br />
<br />
<strong>More about the workshop:</strong><br />
No prior experience is necessary &#8211; we will teach you all you need to know and everything is in English. The format of the workshop is very interactive, so you will get to have fun and play while you learn! We&#8217;ll seat you at a table with just two other students and your instructor; this small-group format means plenty of individual attention. There will be a dinner break halfway through, and we&#8217;ll provide a light meal and beverages.<br />
<br />
<strong>Event details</strong><br />
USPML Learn-to-Play Mahjong Workshop<br />
<strong>Date:</strong> Sunday, May 23, 2010<br />
<strong>Time:</strong> 3:00 PM to 7:00 PM<br />
<strong>Location:</strong><br />
Simple Studios<br />
134 W. 29th Street (btw 6th and 7th), 2nd floor<br />
New York, NY 10001<br />
<br />
Note that there are a limited number of seats at this event; RSVP required, and please do commit to attend the whole workshop if you RSVP yes.<br />
To RSVP, send email to charlyn [@] uspml.com, and also indicate in your email whether you are familiar with any of these: any type of mahjong / rummy / poker<br />
<br />
Hope to see you there! Please also visit our website at www.uspml.com.</p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2010/05/uspml-news-learn-to-play-mahjong-workshop-%e2%80%93-may-23-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USPML Update: Teaching Mahjong (continued)</title>
		<link>http://reachmahjong.com/en/2010/04/uspml-update-teaching-mahjong-continued/</link>
		<comments>http://reachmahjong.com/en/2010/04/uspml-update-teaching-mahjong-continued/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 12:00:52 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>
		<category><![CDATA[mahjong]]></category>
		<category><![CDATA[reach mahjong]]></category>
		<category><![CDATA[Riichi]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=1742</guid>
		<description><![CDATA[As I mentioned in last month’s update, the USPML is gearing up to start recruiting new players and teaching them Riichi Mahjong. To test the teaching method we developed, the [...]]]></description>
			<content:encoded><![CDATA[<p>As I mentioned in <a href="http://www.reachmahjong.com/home/index.php?option=com_content&amp;task=view&amp;id=684&amp;Itemid=163" target="_blank">last month’s update</a>, the USPML is gearing up to start recruiting new players and teaching them Riichi Mahjong. To test the teaching method we developed, the USPML held a private Learn-to-Play workshop last month. I will describe some of what I learned and observed during this workshop.<br />
<span id="more-1742"></span><br />
<strong>Overview.</strong></p>
<p>Overall, the workshop went well. Fifteen students attended. Of these, three had some experience with other types of mahjong, about half were familiar with similar card games like rummy, and the rest were not familiar with either mahjong or any related games. We used five mahjong tables, with one instructor and three students per table. The workshop was held on a weeknight from 6 PM to 10 PM. We took a dinner break about halfway through; food and beverages were provided.</p>
<p><strong>Comments on topics from last month&#8217;s update.</strong></p>
<p><span style="text-decoration: underline;">Numbered sets</span>: Success. Having the numbers on the tiles was a big help. No one had much trouble reading their hands.</p>
<p><span style="text-decoration: underline;">Preset tables</span>: Mixed results. I preset all five tables (shuffled, built walls, broke walls, dealt 13 tiles each). My intention was to let students get to the &#8220;meat&#8221; of the game right away, without first explaining all the intricacies of the setup procedure. Results were mixed. Preset tables were highly effective for three of the five tables. These three tables reported that students felt excited about getting to play the first hand immediately, that the first hand played quickly, and that students more easily learned the setup procedure while setting up for the second hand. These three tables also agreed that the students focused on the &#8220;key concepts&#8221; (how to take your turn, how to make calls, how to read your hand), and might have been confused or distracted by learning the setup procedure first. However, for the other two tables, pre-setting did not work well. Those two tables reported that the students wanted a chance to see and touch the tiles first before they had to start playing with them. In fact, one table&#8217;s students insisted upon this, and they dismantled the preset walls in order to look at and handle all the tiles. Preset tables may be effective.</p>
<p><span style="text-decoration: underline;">Dora</span>: Success. Zero confusion about how dora works.</p>
<p><strong>More observations.</strong></p>
<p><span style="text-decoration: underline;">Handouts</span>: I had prepared several handouts with descriptions and examples of many yaku, rules, and procedures. My intention was to provide visual aids and reference info for the students to refer to while they learned, or at home later for review; that is, the handouts are meant to support what the instructor teaches. Used this way, they are very helpful. However, on their own, they don&#8217;t really contain any instruction at all. At the workshop, I packaged all the handouts into a folder which I distributed to each student at the beginning of the workshop. At that time (before any instruction had started), many students looked through all the handouts and felt confused and intimidated by all the information there&#8230; understandably. At future events, handouts will be distributed at more appropriate times, when they can be most helpful.</p>
<p><span style="text-decoration: underline;">Students with mahjong experience</span>: Students who know Chinese or even American mahjong can learn Riichi a lot faster than students starting from scratch. Future plans may include developing an accelerated method designed for students who already have other mahjong experience.</p>
<p><span style="text-decoration: underline;">Student-to-Instructor ratio</span>: One instructor playing at the same table as his three students works well, very effective for teaching. Instructors can give students plenty of individual attention, and can also make adjustments to suit their needs.</p>
<p><span style="text-decoration: underline;">Attendance</span>: Because of the organization of the lesson plan, and because of the interactive format, learning the whole game takes the entire scheduled time, and four people per table are required. At the workshop, a few of the students left early, at the halfway point; as one might guess, they only learned half! While that might be sufficient for a &#8220;taste&#8221; of the game, they didn&#8217;t get to learn the whole game. Furthermore, people leaving mid-workshop means that seating arrangements need to be adjusted; some students had to be moved to a different instructor&#8217;s table when their table-mates left.</p>
<p><span style="text-decoration: underline;">Length of workshop</span>: Four hours seems like a long time, even with a dinner break. However, students (who attended the whole workshop) remained interested, attentive and lively the whole time. Some students even reported that they would have liked to stay even longer, to play and practice what they learned. I think this is partly a result of the interactive format; because students are playing and learning at the same time, the whole workshop feels fun.</p>
<p><strong>Plans.</strong></p>
<p>All in all, our first Learn-to-Play event was successful. Some adjustments to the teaching method and workshop format will be made based on lessons learned from this first event, but in general, we found that the teaching method worked very well.</p>
<p>Thus, the USPML will start holding Learn-to-Play events that are open to the public! We have already scheduled the first of these: <strong>USPML Learn-to-Play Mahjong Workshop, Sunday May 23, New York City</strong>. An official event announcement with full details is coming soon. Please visit our website <a href="http://www.uspml.com/" target="_blank">www.uspml.com</a> for the latest.</p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2010/04/uspml-update-teaching-mahjong-continued/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USPML Update: Teaching Mahjong</title>
		<link>http://reachmahjong.com/en/2010/03/uspml-update-teaching-mahjong/</link>
		<comments>http://reachmahjong.com/en/2010/03/uspml-update-teaching-mahjong/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 12:00:14 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>
		<category><![CDATA[mahjong]]></category>
		<category><![CDATA[reach mahjong]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=141</guid>
		<description><![CDATA[Teaching mahjong can be a little difficult. I know I have had a tough time in the past trying to teach others how to play. But I've been working on improving my teaching methods and as a result have developed an effective graduated lesson plan that makes it fun and easy for a complete beginner to learn to play mahjong.]]></description>
			<content:encoded><![CDATA[<p>One of the major goals of the USPML is to introduce Riichi Mahjong to Americans and get people interested in the game. Part of that, naturally, is teaching people how to play.<br />
<span id="more-141"></span><br />
Teaching mahjong can be a little difficult. I know I have had a tough time in the past trying to teach others how to play. But I&#8217;ve been working on improving my teaching methods and as a result have developed an effective graduated lesson plan that makes it fun and easy for a complete beginner to learn to play mahjong.<br />
<br />
This graduated plan divides the rules into a series of levels, and each level introduces more rules and game concepts. At each level, students learn the new rules for that level, and then play a hand using only the rules they have learned so far. Thus, students get to reinforce and practice what they&#8217;ve learned, and have fun doing it. Each level contains a manageable amount of information to learn at one time, and each level&#8217;s practice hand is playable and fun.<br />
<br />
I have tried out this method using a table of four players (three students and myself), and it has worked well. It does a lot to help ease the process of learning. Students don&#8217;t feel overwhelmed, they don&#8217;t &#8220;glaze over&#8221; and get bored while I&#8217;m explaining important things, and they feel overall like the game is fun and approachable. This method does take some time, but because it&#8217;s interactive and the students get to play while they learn, the time seems to pass quickly.<br />
<br />
In addition to using my graduated plan, I follow three more guidelines in order to reduce potential problems:<br />
<br />
First, I use a numbered set to teach beginners. It&#8217;s easy to forget this, but when you have never seen mahjong tiles before, it can be tough to read them. Especially the tiles with characters on them, but even the pin and sou suits, simply because they are unfamiliar. When I first learned, I had to use a reference sheet. Every time I had man tiles (or winds) in my hand, I&#8217;d have to use the sheet to figure out which ones I had. Every time I drew a man tile, back to the sheet again. Heck, every time someone discarded a man tile, I&#8217;d have to say &#8220;Wait up everyone, I have to look at my sheet&#8221;. It&#8217;s possible to play like this, but it&#8217;s slow as snails and it doesn&#8217;t feel that good either. Even for pin tiles, at first I had to divert at least a little conscious attention to count up the number of circles on the tile, just to be sure&#8230; until I eventually got used to recognizing them. Figuring out what&#8217;s in your hand shouldn&#8217;t feel like the &#8220;hard part&#8221;. I use a numbered set, let students focus on learning the game. Later, when they are excited about how fun it is to play, they can graduate to an un-numbered Japanese set. By that time, they&#8217;ll have seen the tiles quite a few times and have built up some familiarity with them.<br />
<br />
Second, I preset the table (shuffle, build walls, break walls, deal 13 tiles each) before I have my students sit down to learn to play. (I use a second set of tiles, or a photo of the tiles, to show what a set of tiles looks like as a whole.) Setup has a number of rituals and procedures. If this is the very first thing I teach, my students try extra hard to pay attention and memorize the complicated-sounding rituals. In reality, the setup procedure can be picked up easily just by practicing it a few times, which happens naturally using the graduated plan. I preset the table so that the first thing the students learn &#8211; the thing they’ll pay the most attention to &#8211; is how to play the game.<br />
<br />
Third, I don’t say that a dora tile is worth a han. In the past when I have taught, beginners have been confused about whether having a dora counts as the minimum 1 han needed to win. It doesn&#8217;t. So now I don&#8217;t say that dora is worth a han. Instead I say that dora are bonus tiles that, when used in a winning hand, will roughly double the score. So you have to win to get the bonus, and you have to have both a complete hand and a minimum hand value of 1 han in order to win. It no longer causes confusion.<br />
<br />
I will be more fully testing and vetting this teaching method at a private USPML Learn-to-Play workshop to be held on Tuesday March 23. I&#8217;ll use feedback and experience gained from this event to refine and polish the teaching method and lesson plan. So more information will be coming soon. Please visit our website at <a title="USPML - U.S. Pro Mahjong League" href="http://www.uspml.com" target="_blank">www.uspml.com</a> to keep in touch and stay informed.</p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2010/03/uspml-update-teaching-mahjong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USPML Thoughts: The Excitement of Mahjong</title>
		<link>http://reachmahjong.com/en/2010/02/uspml-thoughts-the-excitement-of-mahjong/</link>
		<comments>http://reachmahjong.com/en/2010/02/uspml-thoughts-the-excitement-of-mahjong/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 12:00:35 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>
		<category><![CDATA[mahjong]]></category>
		<category><![CDATA[reach mahjong]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=267</guid>
		<description><![CDATA[&#8220;What a Rush &#8211; taking a look at the mahjong high&#8221; by Charlyn Gee, USPML I can&#8217;t deny it ・mahjong gets my heart rate up. Playing makes me feel excited. [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;What a Rush &#8211; taking a look at the mahjong high&#8221;<br />
<em>by Charlyn Gee, USPML</em><br />
<br />
I can&#8217;t deny it ・mahjong gets my heart rate up. Playing makes me feel excited. It feels like a runner&#8217;s high, or like the excitement of stage nerves right before your opening night. I love games in general ・board games, card games, video games, you name it ・and many games are interesting, fun, and engaging, just like mahjong. But few others give me the edge-of-my-seat thrill that mahjong does.<span id="more-267"></span><br />
<br />
So why is that? What makes it so exciting?<br />
For me, it&#8217;s this: The closer you are to winning, the closer you are to losing.<br />
<br />
Riichi is a clear example: You&#8217;re ready to win, just one tile away. You go into riichi. Your triumph is nigh! But now, you&#8217;re stuck &#8211; you can&#8217;t change your hand. Not even if you draw a dangerous tile, one you just know could be your opponent&#8217;s wait. Your every draw could be an awesome win&#8230; or it could be a crushing loss.<br />
<br />
But it&#8217;s not just riichi that puts you in this tough position. Let&#8217;s say your hand is progressing towards a nice limit hand. You draw a dangerous tile, but one you can&#8217;t use. Now you&#8217;ve in the same kind of risk-reward situation. You aren&#8217;t locked in the way you are in riichi, but if you want the big win, you have to take the risk too.<br />
<br />
In fact, you don&#8217;t even need to draw the dangerous tile to tug the risk-reward heartstrings. As you get closer to ready, you essentially &#8220;commit&#8221; more and more tiles to completed melds. You have fewer and fewer &#8220;free&#8221; tiles to discard ・ fewer safe choices. So each time you draw, it could be great, or it could be terrible. For me, especially when my hand could become high-value, I get a little surge of adrenaline every time I reach for a tile: Is it going to be my lucky draw? Or is it going to be the one that makes me fold?<br />
<br />
It&#8217;s exciting to win. It&#8217;s exciting to risk loss. Mahjong forces you into both situations at once. When I win, it&#8217;s like I&#8217;ve snatched my victory from the jaws of defeat.<br />
<br />
What a rush.</p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2010/02/uspml-thoughts-the-excitement-of-mahjong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>USPML Update: Rules</title>
		<link>http://reachmahjong.com/en/2010/01/uspml-update-rules/</link>
		<comments>http://reachmahjong.com/en/2010/01/uspml-update-rules/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 12:00:53 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>
		<category><![CDATA[mahjong]]></category>
		<category><![CDATA[reach mahjong]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=264</guid>
		<description><![CDATA[USPML Rules are under development. We want to make sure that our rules of play are good &#8212; balanced, accurate, and aligned with commonly accepted modern Riichi rules &#8212; before [...]]]></description>
			<content:encoded><![CDATA[<p>USPML Rules are under development. We want to make sure that our rules of play are good &#8212; balanced, accurate, and aligned with commonly accepted modern Riichi rules &#8212; before we codify them as our standard. Towards this end, we are examining and discussing several rules variations and issues as we work to finalize a standard USPML rule set.For our event on January 24, and while the official USPML rules are still in-work, we are using interim rules that are similar to the JPML B Rules:<br />
<span id="more-264"></span><br />
<strong>ALLOWED (ARI):</strong><br />
Atozuke (Backdoor win)<br />
Ippatsu (First-turn win)<br />
Uradora (Hidden dora)<br />
Kandora/Kanuradora (Quad dora/Quad Hidden dora)<br />
Kuitan (Open Tanyao/Inside Hand)<br />
Nagashi Mangan (Honorable Discard)<br />
Renhou (Mangan) (Human Win)<br />
Tempai Renchan (Continue on Ready)<br />
Tochuryukyoku (Abortive Draws)</p>
<p><strong>NOT ALLOWED (NASHI):</strong><br />
Akadora (Red dora)<br />
Barenchan (8 Continuances)<br />
Double Yakuman (Double Limit Hand)<br />
Kuikae (Chow Switch)<br />
Ryanhanshibari (Min 2 HP after 5 Continuances)<br />
Yakitori<br />
_________________________________________________________</p>
<p><em>(Note from Charlyn: Jenn wrote a column, <a href="http://www.reachmahjong.com/home/index.php?option=com_content&amp;task=view&amp;id=273&amp;Itemid=36">Jenn&#8217;s Corner #27</a>, which describes each of these in more detail.)</em><br />
<br />
<em>(Note from Jenn: I have included English translations for Charlyn. Please use whichever term is easiest for you.)</em><br />
<br />
________________________________________________________</p>
<p>I&#8217;m Charlyn Gee from the USPML. While the official USPML rules standard is still under development, there is an interim set of rules being used. Here are my personal opinions about some of these rules:<br />
<br />
<strong>AKADORA (&#8220;Red Fives&#8221;): Red Fives count as an extra dora.<br />
Not Allowed &#8211; </strong>I do not like Red Fives used together with Open All Simples (which is allowed, see KUITAN below). Red Fives makes All Simples hands more likely to be high in value, even if they are opened. So valuable, in fact, that it can seem like a waste of time to patiently pursue other hands that are more difficult/slower to form. It&#8217;s likely that, every hand, at least one player will chase Open All Simples with red fives to try to win big quick, so the game tends to become more of a lucky race rather than the strategic plan that is my favorite part of mahjong.<br />
<br />
<strong>ATOZUKE: Yaku does not need to be guaranteed before win, also called After-attaching.<br />
Allowed &#8211; </strong>A player relying on Atozuke has put himself at a disadvantage. Not all of his waits can win, so his chances of winning are lower. Disallowing Atozuke is kind of like making players wear seatbelts. If you want to take the risk, I think you should be able to. It may be somewhat annoying, but attentive opponents, knowing Atozuke is possible, can still defend; also, Atozuke hands are rarely high value (especially when Red Fives are disallowed).<br />
<br />
<strong>KUITAN (&#8220;Open All Simples&#8221;): All Simples (Tanyao) is worth one yaku even with called discards.<br />
Allowed -</strong> Open All Simples helps defend against Riichi. Riichi can be risky but it can also be very positive. In some respects, it&#8217;s only a matter of time before a player in Riichi wins. Other players may not have enough time to build winning hands, while still maintaining defense. Open All Simples offers a way to play against a Riichi, especially an early one. Open All Simples can also be won quickly, fast enough to sneak ahead, possibly preventing a large win. Also, though easy to win, Open All Simples is seldom high-value itself (especially when Red Fives are disallowed), so players won&#8217;t always choose it.<br />
<br />
<strong>IPPATSU (&#8220;One Shot&#8221;): Winning on the first go-around after declaring Riichi.<br />
Allowed -</strong> I like it because it means you can&#8217;t just discard willy-nilly after someone goes into Riichi; you&#8217;re forced to think, at least about the first discard.<br />
<br />
<strong>YAKITORI: Players who never won a hand during the whole game pay a penalty at the end of the game.<br />
Not Allowed &#8211; </strong>I think it’s an interesting game statistic, but not worth a point penalty. Most of the time, if you never won a hand, you are already suffering the penalty of losing. No need to rub it in with <em>another</em> penalty. And if <em>not</em>&#8230; I think that in mahjong, not losing is just as important as winning. If you sneaked yourself into second place by never losing (even though you never won), I&#8217;d say you played pretty well, and don’t deserve a penalty.</p>
<p>________________________________________________________</p>
<p>Questions or comments about this column? Please visit the USPML website and use the <a href="http://www.uspml.com/forum/forumview/misc/riichi_rules_and.htm">Forum for Riichi Rules and Etiquette</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2010/01/uspml-update-rules/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing the USPML &#8211; the U.S. Pro Mahjong League!</title>
		<link>http://reachmahjong.com/en/2009/12/261/</link>
		<comments>http://reachmahjong.com/en/2009/12/261/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 12:00:39 +0000</pubDate>
		<dc:creator>charlyn</dc:creator>
				<category><![CDATA[Clubs]]></category>
		<category><![CDATA[USPML]]></category>
		<category><![CDATA[mahjong]]></category>
		<category><![CDATA[reach mahjong]]></category>

		<guid isPermaLink="false">http://reachmahjong.com/en/?p=261</guid>
		<description><![CDATA[I&#8217;m Charlyn Gee, from the newly founded United States Pro Mahjong League (USPML). The USPML is a new organization for Riichi mahjong players in America. We are creating the first  [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m Charlyn Gee, from the newly founded United States Pro Mahjong League (USPML).<br />
<br />
The USPML is a new organization for Riichi mahjong players in America. We are creating the first  U.S. league system for Riichi mahjong &#8212; with standardized rules, tournaments, rankings, and  more. We also want to increase awareness of the game and attract new players, and to forge a large and active national community of people who love to play.<br />
<span id="more-261"></span><br />
One of our main goals is to introduce mahjong to other Americans. We love mahjong, and think there are many people in the U.S. who would enjoy it as well.  When we started playing, it was still difficult to learn about Riichi mahjong, even though we were already interested!  So we want to clear the path for others who want to learn, and help to provide plenty of resources for them.  Helping people learn to play is a critical part of bringing the game to them.  Additionally, to create more play opportunities for both new and experienced players, we are planning a regular event schedule of U.S.-based meetups and tournaments.<br />
<br />
Another key goal is to add the excitement of competitive play to Riichi mahjong in America, by forming a league with seasons, tournaments and rankings.  Tournaments will allow players to demonstrate their skills and compete with others from around the country while tracking their performance over time with a centralized ranking system.  As an official league, we can also represent the United States in the international Riichi mahjong world, and become more involved with this already strong global community.<br />
<br />
We want to reach out to you existing players as we work to get the league up and running. If you&#8217;re in the United States and you play Riichi mahjong, we&#8217;d love to hear from you! We are headquartered in New York City, where we&#8217;ll be holding our first events starting in January 2010.<br />
<br />
The USPML will be doing a monthly column here on ReachMahjong, where we&#8217;ll share league news and developments, and discuss various mahjong-related topics.<br />
<br />
Please also visit our website at <a href="http://www.uspml.com/">www.uspml.com</a> to stay informed and get involved.<br />
<br />
<em>Charlyn Gee is in charge of operations for the USPML</em></p>
]]></content:encoded>
			<wfw:commentRss>http://reachmahjong.com/en/2009/12/261/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

